First, a co-op dungoen crawler without splitscreen... guys I like splitscreen ok, I really do. It's practically a unique feature today "hey, splitscreen! omg" You don't really have to run the graphics up so much that you can't do this, make a tradeoff.
Speaking of the graphics, as I said before YOUR ART STYLE IS GENERIC. You are running on UE3 so it's already going to look somewhat like a million other games. You don't want to be the "Gears of War" anything. The fact that you even mentioned another game in your press portends something bad. You want to be an awesome, awe inspiring best game ever all on your own that other game emulate for years to come, not "hey it's like GoW but with bows!"
Have something UNIQUE. Yeah, your game doesn't have any of that. Except for the (quite frankly rehashed and boring) Call of Duty 4 Two every last great selling game in the past several years has at least tried to be something unique.
Your marketing svcks. It reeeaaally does. You want to be up on stage somewhere. You want people cheering and awed, you want your name out there, and it's not
