So we went back to our daily lives and there was nothing brought up about this new project until the end of last month when it was reported that http://alt.systemlink.me/2011/06/zenimax-trademark-dishonored-game.html but still we didn't know if Arkane was involved and not much else was detailed.
Then finally this week it was announced.
http://www.gamasutra.com/view/news/35721/Bethesda_and_Arkane_Reveal_New_IP_Dishonored.php Dishonored will be the first project for Arkane Studios since being acquired by ZeniMax in 2010.
So what kind of a game is it? Since Bethesda games are known for being open world and not holding the players hands by allowing them to do what they want, it would be safe to assume Dishonored wont be much different. (Example: Look at Prey 2 compared to Prey 1)
[INDENT][INDENT]
Dishonored is an open-ended adventure title that allows players to tackle missions in a number of different ways, from stealthily completing tasks to letting loose on hordes of enemy soldiers. How players decide to deal with problems will shape Dishonored's world.
There's not many details on the game but GameInformer Magazine is going to change that because this months magazine cover article is on Dishonored.
[INDENT][INDENT]
Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.
Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.
We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Dishonored is a game we can't wait to tell you more about.
On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus anolysis of the major press conferences and new hardware.
As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored.
Until then, check out the gorgeous high-res cover from Arkane Studios and Viktor Antonov:
http://www.gameinformer.com/b/news/archive/2011/07/07/august-cover-revealed-dishonored.aspx
Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.
We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Dishonored is a game we can't wait to tell you more about.
On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus anolysis of the major press conferences and new hardware.
As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored.
Until then, check out the gorgeous high-res cover from Arkane Studios and Viktor Antonov:
http://www.gameinformer.com/b/news/archive/2011/07/07/august-cover-revealed-dishonored.aspx
Sounds like they got some of the industries best working on this new title so the sky is the limit. It to me sounds a lot like Half Life and Arkanes prior work on Bioshock2 may have some influences. Maybe with some Assassin's Creed? IDK but I'm excited for this game. Chalk another one down for Bethesda... Rage, Prey 2, Skyrim, and now Dishonored. It's going to be a great year of gaming indeed...
(Game comes out in 2012 I heard.)
