This mod gives you a "Veronica Fixer" ingestible (IE: aid category) item, upon which the offending quest variable will be cleared and the AI pack will be invalid. It will then force the Veronica actor ref to re-evaluate AI packages.
Why does Veronica still return to Lucky 38 or her original location if fired? Because the bugged AI pack also has a condition for her to he hired, which obviously fails when she is not, and thus she walks off when fired.
You can safely deactivate this mod after it's done its thing (after gamesaving beforehand of course)
http://www.newvegasnexus.com/downloads/file.php?id=35943
Why not correct the errant dialog so it properly deactivates the quest var? Because I haven't a bloody clue where it is to add the pertinent script line. :wacko:
