Trying to port my old glove remover mod to New Vegas. Something is acting strange. I cannot save scripts at all. I hit "Save" and... nothing. Is it because of a script error? I thought so, so I tried to remake the script like the current workbench script. Nothing's working.
Original script:
scn StrangeWorkBenchScriptBegin OnActivate if IsActionRef player == 1 player.RemoveItem PipboyGlove 1 player.AddItem PipboyGlovePC 1 endifend
Modified attempt:
ScriptName StrangeWorkBenchScriptRef UserBegin OnActivate Set User to GetActionRef If GetActionRef != Player User.Activate Elseif GetActionRef == Player player.RemoveItem PipboyGlove 1 player.AddItem PipboyGlovePC 1 EndifEnd
Any ideas why it won't even try to save? Have I become rusty with Fallout 3 modding and forgotten something?
ETA: Possible update here. I seem to have made it work by making 100% everything case sensitive. But it didn't act like it saved, oddly enough, it just closed. However, it did save the script. It may be an error with my copy of the GECK.
