» Thu May 26, 2011 6:55 pm
I know, it is kind of weird, and with DCOTE, immersion was absolutely the goal, but games have their own weird logic, and sometimes people completely forget they are these detached floating god-eyes observing your avatar like an astral traveler seeing his own body, I think if I play resident evil or silent hill the story and environment still svcks me in, and having that view kind of gives me a perception of my own body that you lack in first person where just sometimes you do actually feel like a floating eyeball. Personally I love game like the Thief series (one of my all time favourites) because they've taken it to the next level where you could look down and see your body, especially when crouching and stuff, but off course there is still a bit of weirdness involved when you can change your view into real akward positions, I always liked the idea of taking that much further still and actually have a first person body and camera is actually linked to your eyes, when yyou swing your view around first your eyes will move, then your head, if you turn more the rest of the body starts turning, like forward kinematics, and that in combination with realistic focal depth, the speed which you can turn your heada, or turn around being totally smooth and dynamic but yet reveal the inate tempo of body movement, would create a very strong association with the virtual body. Someone is bound to push that envelope at some point, and I wish I can be involved in such a project,