P.o.v.

Post » Fri May 27, 2011 4:23 am

With the approaching release of RE5, I was just wondering if DCotE would have worked as a 3rd-person, over-the-shoulder shooter rather than 1st-person. I can't really see any reason it wouldn't have. What do you all think? Besides personal preference, do you think there are any reasons it wouldn't have worked? I think it would actually be pretty cool.These 2 old pictures (from Ray) show Jack pressed up against walls, hiding, and that alone would be awesome to be able to do!http://i193.photobucket.com/albums/z136/Danial79/screen07.jpghttp://i193.photobucket.com/albums/z136/Danial79/screen08.jpgP.S. I just want to add that there are also some old pics showing an encounter with a Dark Young of Shub-Niggurath that also would have been very cool :cthulhu:
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Laura Richards
 
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Post » Thu May 26, 2011 7:57 pm

It seems an odd question, or maybe you haven't heard about it? But we actually made a 3rd person view PS2 game set in Innsmouth called 'Destinys end', and I have to say apart from having worked on it being therefore very biased, it worked stupendously well. The problem with it was mainly that it was never released :(. It was the same kind of co-op as the RE5 now boasts, with AI and drop-in drop-out anytime couch co-op. The mechanics was very reminiscent of the resident evil franchise which I expected to have some criticism for even though having familiar mechanics meant people could instantly play the game without having to learn how it works, and then appreciate the new and interesting twists we added. Personally I think if that game was released it would have been far and away the most popular game Headfirst produced and I think the sales would have been very healthy, bringing many more people into the mythos fold. It also looked absolutely brilliant and in my opinion had amongst the best seen on PS2, in fact I think it looked almost next gen on the PS2. It will always be a great regret of mine that we could not keep the company running long enough to bring it to the shelves. This is only a FMV sequence, outsourced to another company but using in-game assets, http://www.youtube.com/watch?v=RYD4wP1wjNo
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Lawrence Armijo
 
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Post » Fri May 27, 2011 3:57 am

:( Watching Destiny's End footage makes me sad.I'm not sure if I would have liked 3rd-person sneaking, ala Jack sidling along a wall. It just seems a bit too much like those unimpressive James Bond video games (like From Russia with Love or something). I think DCotE works really well in first person: it sort of intesifies the atmosphere.
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Cat
 
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Post » Fri May 27, 2011 5:45 am

Have you seen the movie called 'Atomik circus' ? It is about Good ole Shubby, I think it has massive potential for a game too. My friend Willhelm did the Shub Nigurath animations as the first thing he did when he joined Headfirst before me, he is the one who introduced me to Headfirst, so in the early versions there was going to be an encounter, also some mountain of madness inspired bits, which were then scheduled for the sequel instead.
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Rex Help
 
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Post » Thu May 26, 2011 8:39 pm

this world is so @#$!!ing unfair that I want to cry!I had already watched that video, long ago and it looks fantastic. I love third person so I think it would turn out great, not as great as Dark Corners of the Earth though, by the simple fact that no game can ever reach that level of perfection.How a game as good as DCOTE can be so ignored I?ll never understand!
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Poetic Vice
 
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Post » Fri May 27, 2011 1:46 am

It struck me that it's kind of strange how we're all mourning the dissolution of Headfirst because we loved their game and would have loved the sequels, but that Headfirst essentially went bust because people thought nobody would buy said sequels.:( Oh well.
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Elle H
 
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Post » Fri May 27, 2011 3:56 am

Spring 2006... if only.But such is this modern "culture" - the exceptional, the unconventional, the outstanding is not praised or welcome, but only reviled or ignored. Instead, mediocrity is the one praised value and the model to follow.
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Christina Trayler
 
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Post » Fri May 27, 2011 10:53 am

I don't think thats necessarily true, In the games climate it is very hard for horror titles to make huge success, if you study it, as we have it is clear that franchises are the way to go since it is the second and third itteration where the hype and word of mouth really gets to work and you finally penetrate the mass media, it is unheard of these days for a first venture to sell exceptionally well, with some notable exceptions, there is a huge amount of very good quality horror titles that become obscure very quickly, since there is a hesitancy for the public to pick-up anything unknown, they really need to know it is good long before they consider buying it, and I think even though relatively few people played DCOTE the fans were the right kind and clearly dedicated, and would ultimately have lead to more people giving us a 'chance' the second time round, I mean if I had a buck for every time I heard someone asking for the sequel well I would be able to develop the game actually. Nope we died on our arses not because there wasn't a notion the second game would sell well, it definitely would have, it was because our publisher died, simple running costs, sad but true.
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 9:12 am

Having played DCOTE a few times, and finding the 1st person POV very "immersive" I then went on to play Silent Hill and found that the 3rd person POV really, really kept me from feeling "in the game". I wasn't scared because I could SEE monsters sneaking up behind me. In DCOTE, the "turn around and see the Deep one staring you in the face" moments are what scared me best and kept me jumping.Consider this a strong vote for 1st person for all horror RPGs.
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Naomi Ward
 
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Post » Thu May 26, 2011 6:55 pm

I know, it is kind of weird, and with DCOTE, immersion was absolutely the goal, but games have their own weird logic, and sometimes people completely forget they are these detached floating god-eyes observing your avatar like an astral traveler seeing his own body, I think if I play resident evil or silent hill the story and environment still svcks me in, and having that view kind of gives me a perception of my own body that you lack in first person where just sometimes you do actually feel like a floating eyeball. Personally I love game like the Thief series (one of my all time favourites) because they've taken it to the next level where you could look down and see your body, especially when crouching and stuff, but off course there is still a bit of weirdness involved when you can change your view into real akward positions, I always liked the idea of taking that much further still and actually have a first person body and camera is actually linked to your eyes, when yyou swing your view around first your eyes will move, then your head, if you turn more the rest of the body starts turning, like forward kinematics, and that in combination with realistic focal depth, the speed which you can turn your heada, or turn around being totally smooth and dynamic but yet reveal the inate tempo of body movement, would create a very strong association with the virtual body. Someone is bound to push that envelope at some point, and I wish I can be involved in such a project,
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Megan Stabler
 
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Post » Thu May 26, 2011 7:18 pm

The video of Destiny End is fantastic. But I still prefer first person. :P Question of taste I supose.
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Andrea P
 
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Post » Fri May 27, 2011 4:40 am

FEAR got around the floating eyeball problem by adding a body to the viewport. They needed it for the hand-to-hand aspect of the game but it was still a novelty looking down and seeing feet :-P
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мistrєss
 
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