I have the functionality down and I don't think it'll be terribly unbalancing, though I will need to learn a little more to get the ammo availability right. Right now I'm trying to get the look and feel down.
I want it to be semi-automatic but the animation doesn't seem to support that. If I uncheck automatic the animation plays very quickly but it doesn't actually fire. If I have to make it automatic I'd prefer to get the firing rate down to something like one shot per second (with an 8-round magazine). However the animation seems to play the same no matter how it fires, animating recoil for a much faster rate of fire. Anyone know how to either get it to work as a semi-automatic or somehow get a delay in the animation so it looks right? Right now it'll fire immediately if I click the fire button but if I hold it it'll pump ineptly for a full second before firing the first shot.
Secondly, I want it to look and sound like the world is ending. Anyone know a weapon with a nice big muzzle flash I could use, and any recommendations for firing sounds? I tried using one of the biggest weapons in the game as the firing sound but it had a slight delay on it so no dice. Worse to worst I'll learn how to import my own sounds I guess.
I can post a link to a copy of my .esp if anyone wants to take a look. Sorry if these questions are either contemptibly obvious or totally impossible.
