Things that annoy

Post » Sat May 26, 2012 6:11 pm

What are some stupid things that annoy you about this game, but are not fundamentally broken? There are a few things for me but i guess the number one thing is soul trapping a weak soul without realizing it [spoiler].


Using the black star
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Amanda savory
 
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Post » Sun May 27, 2012 1:14 am

Mentally handicapped companions.

Hard to find routes up mountains and sometimes it's confusing to know wether or not the quest wants you to leave an instance or not.

Edit: Becoming arrogant after completing MQ and getting myself killed by enemies who should not be able to kill me because I'm trying out new weapons and tactics while grossly underestimating them.
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CxvIII
 
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Post » Sat May 26, 2012 11:06 pm

Followers ALWAYS attacking things, this is why you can't even dream of sneak attacks if you've got a companion.

Horses ALWAYS attacking ANY enemy they see, whether the enemy sees me or not.

Dragons attacking towns and killing NPCs.
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Mizz.Jayy
 
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Post » Sun May 27, 2012 3:36 am

I just had a dargon attack dawnsar, an ancient one. Not contnet with being a tough enemy attacking a town, worrying me that he would kill named npcs. The dragon was a special brand of [censored], who thought it would be fun to decide to do a hit and run tactic. He made around 3 sweeps over the place breathing fire before landing. Luckily only 3 gaurds died. Gaurds get to go to soverngarde, I get to keep named people alive. Everybody won in the end. Except the dragon becuase he is dead.
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Chrissie Pillinger
 
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Post » Sat May 26, 2012 2:46 pm

Being in the heat of battle and your follower getting in the way and meeting their end by your blade. :swear:
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Robert Devlin
 
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Post » Sat May 26, 2012 12:03 pm

Being in the heat of battle and your follower getting in the way and meeting their end by your blade. :swear:
yes!!! ive killed 4 err 5 good companions this way...
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Chelsea Head
 
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Post » Sat May 26, 2012 4:31 pm

Odahviing saying that you will soon learn to envy the Dov, and it goes straight to a loading screen and the next area. We never get to see how great flying atop a dragon would be, but apparently our character does. :sadvaultboy:

Alduin and most dragons being total wimps even on master.
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Kelsey Hall
 
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Post » Sat May 26, 2012 11:33 pm

I would really like a way to change my characters face after the first time. I'm sick and tired of thinking my character looks perfect after an hour in character creation and then running through the starting area just to finally see if it looks right, and it doesn't. What happened to the check if your happy with your character as you leave the first dungeon as in oblivion . Or just add the option to change your characters face in the options menu. And on another note I would love an option when starting a character if I would like to gain an extra perk point every other level or something. Because as of now this play as you want to thing is not so true, I feel like I can't add a little character to my character because I'm forced into only putting perks into a hand full of things. And no I'm not talking about a jack of all trades, but just being able to add a little fun to the character creation.
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Amber Hubbard
 
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Post » Sat May 26, 2012 9:52 pm

Children
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Sweet Blighty
 
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Post » Sun May 27, 2012 1:50 am

Gaius Maro's appalling sense of timing and the fact that he's to arrogant/stupid to stick to his time schedule.
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Antony Holdsworth
 
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Post » Sat May 26, 2012 2:26 pm

dragons not landing after being hit by dragonrend
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El Khatiri
 
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Post » Sat May 26, 2012 6:20 pm

Most of the games systems, they aren't fundamentally broken just massively flawed, untidy and maybe a bit unfinished. Even the opening, which you think they would have spent a fair amount of time on for impact and be one of the least rushed parts of the game, has awful timing "its up in the clouds!"....umm no its not it landed before you even said that.
Killing a murderer/crazy person that attacks any on sight with no reason, it's still stealing to take thier stuff...so much better to have it grow cobwebs and go to waste.
Needing to be a hero to own a house and needing to own a house for people to recognise what you've done for them. Not that being a protector of a holds interests earns you enough respect to be asked an opinion or not be called a thief. Even the abandoned town with a functioning bed, it still remains "owned".
Dragon smithing, heavy is at a base weaker then deadric even though it requires more still, it's also only marginally better then light armor in rating, no weapons leaving the best weapons only for heavy armour smiths, which requires more perks to take and yet one set of heavy armor is near the end of the light armour side. Taking a perk to know how to make dragon armour is in itself weak I find, I'd rather go find a hermit blacksmith that can teach me in ancient ways of dragon smithing, after being given a quest to do so when dragons are actually present in the world. Aside from the one which you don't know yet what usable materials you may get from it.
Perks that are there for the sake of being there, created disabilities in skills, regardless of you being a master or not, frequently to the point of skills not being anything other then things to level to take certain perks.
Maybe not a bug but frankly it should be, by followers become set apon entering the cell, they can still level apparently but skills don't raise (how do they gain a level then?) neither does thier health/stamina/magicka. They should be able to grow naturally with or without you.
Terrible sense of scaling on almost everything, from leveling and making a world, including roads swarmed by trolls and cave bears, to master locked chest with 4 gold inside, well worth buying the more skilled locksmith to keep that safe. Added to the armour above it's been so easily abused to max out resistances, did they just slap on a random number percentage when creating limits to improvements not checking the math? Where does that leave exspansions with new gear, how are we to gain new levels with the new perk/skill system, aside from adding dragon weapons to let us complete the look. I know oblivion didn't let you level more with dlc's but all together it just feels like theyve back themselves into a wall with character development for future dlc's, short on adding things in that should have been there to begin with, allowing mages and warriors to reach the same upper limits of defense and power.
Worst being the absolute lack of change and choice, partially because of a set in stone story and partially because they've not bothered to add lines of dialogue and action script changes. Although one of the first minor quests you'll encounter has the choice, you can justify your actions by taking different paths (take guy a's letter and lie to shun the other guy or tell the truth to be honest, or vice versa) But the only thing that changes is being told you want to talk to me after everything you've done? even when you're not looking at them just passing by in the street. How about after we finish the engagement ring for someone they go purpose? get married? nope they'll only thank you for helping them with the thing they'll never take action on. Or walking up a mountain and meeting someone you know yet not being able to say you recognise them and ask why they're so far from home.
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Genevieve
 
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Post » Sun May 27, 2012 3:02 am

The old woman in the alchemy shop in Solitude, sometimes if she's not at the counter she'll run out of the back room like her life depends on it lol.
Also vendors, they always seem to have the same script every damn time you're about to sell them something.
I swear if i hear the woman in Windhelm talk about her dead twin 1 more time i'll use my ice shout on her.
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Francesca
 
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Post » Sun May 27, 2012 3:24 am

1.) Only 8 favourites? What are 9,10,11 and 12 doing on my mouse then.

2.) Keybinds with favourites svck. I want to be able to pick which hand stuff goes in. I don't want all 1 handed swords going automatically to the right hand.

3.) Not able to make arrows.

4.) Poisons are the single most annoying thing in the game. I don't want a prompt asking if I am sure and then another one saying Okay. I want to apply it through a keybind and then shoot and arrow, then apply another one without any crap showing on my screen.

5.) No option to reset any perk. I don't mean like the whole tree here, I mean one accidental choice and you screwed.


Don't get me wrong, game and content is awesome, but sooo many annoying basic things.
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Brandon Bernardi
 
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Post » Sat May 26, 2012 11:19 pm

My nr1. containers don't have inventory tags.. Yes they are less laggy than oblivion if you put a lot of stuff in them... but for the love of god why not a similar system for the player character.
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joeK
 
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