So what I did was remove everything around a vanilla interior window in Nifscope, leaving me with the perfect window, with only a bit of extra collision where the wall used to be and that causes no problems.
However, the interior windows are set to glow a distinct blue and when used as an exterior window, they stand out like a sore thumb.
http://i110.photobucket.com/albums/n99/Shezrie/ScreenShot256.jpg
So, I tried to modify an exterior building mesh to get a window, but that really doesn't work. For one thing I am left with many windows, massive collision etc... When I removed all collision things acted 'wiggy'.
I thought I would check out the textures used on an interior Whiterun window and an exterior Whiterun window, maybe a texture swap would make my window act like a exterior window....but all the textures are the same for all windows. So that leaves me wondering where the blue glow on the interior windows comes from.
So, I wondered if someone had a moment to please take a look at my window mesh and if possible adjust it so that it acts like an exterior window, with no blue glow. I just need to fix this last issue and I can release my Whiterun version of the mod, and I am going to run into the same problem doing Riften, which is next on my list to do, so I need to find a solution or there is no way to do Riften.
The mesh is located http://www.4shared.com/archive/nZVQNaR1/winmesh.html
If someone with the know how could please do this, it would seriously help me out.


