With that being said I started to brainstorm what would be a more efficient system when it comes to how the stages work (stages are pretty much the heart of being a vampire) this is what I came up with.
The more time you feed the more stages you become. So if you feed 50 times you become stage 2, 100 times you will be stage 3, 150 you will be stage 4 (those numbers are examples to display the concept). Then a way to reset to stage one, once player is stage 4 if they dont feed for a certain number of times they downgrade but dont die because they are strong enough to survive without blood but still get weaker. I like this system because I feel like the more you feed the more you become a vampire and engulfed in that lifestyle. The player is required to feed at least once a week to kind of balance it and keep that vampire feeling but also postpone becoming a higher stage.
Also I think their are powers that can be given to vampires that is very unique and possible.
http://www.youtube.com/watch?v=2aZ52XaE3ZI&feature=my_liked_videos&list=LL2Y5sDy1zoS9w7WjSV2Yv8A- The ability to teleport behind the target for a stealth kill.
Vampiric Mist- Makes the player take the form of fog, NPC's view the player as invisible. Good for evading situations or for stealth. For balancing purposes this ability should last only a few seconds.
Shapeshift- Become a wolf, Swarm of bats, etc.
Obviously everyone wont agree with some specific things. Do not focus on the specifics but the concept and tell me what you think. I will add to this thread when new ideas come to mind. Feel free to add your ideas too, but if you do add a great idea I will add it into this post so if you dont feel comfortable with that for whatever reason dont post your idea.

