are the skyrim mods as good as oblivions mods

Post » Sun May 27, 2012 11:42 am

i wasnt around in the oblivions days, i wish i was though, so far ive missed out on all of them apart from skyrim
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Bones47
 
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Post » Sun May 27, 2012 12:34 am

Actually most of the forum mods were active during Oblivion's stint in the spotlight, and if anything we've improved over the past few years. There were some pretty cool mods back then who have since stepped down, but I wouldn't say you're missing out.

:wink:
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Jeffrey Lawson
 
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Post » Sun May 27, 2012 8:27 am

well i was console player and never even new what 60 fps meant, lolol, or mods, now after seeing the mods for skyrim its just crazy stuff, like its turned an amazing game inot a perfect game really, pretty much, but i love fallout games probably more then i like tes, specialy fallout 3, allthough id prefer new vegas story and weapons system, just a bit gutted i missied them is all, but hey skyrims are pretty amazing
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Mylizards Dot com
 
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Post » Sun May 27, 2012 11:13 am

If you mean moderators, Hungry Donnor is correct. If you mean mods -- Oblivion is still alive and well.

As far as mods for Skyrim go, the modders are just getting started and Beth isn't finished with patches or DLCs yet. In other words, the cycle for Skyrim is just starting.
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Brad Johnson
 
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Post » Sun May 27, 2012 9:45 am

i wonder how it can possibly get any better at the moment
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Kelli Wolfe
 
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Post » Sun May 27, 2012 2:02 am

Oblivion modding was amazing. I honestly doubt people will ever get that excited for mods like Deadly Reflex or Oscuro's Oblivion Overhaul again. The trailer for OOO 1.3 put the whole forum into a frenzy! People like Sotobrastos, Dev_akm, Martigen, Wrye, ElminsterEU, Fransesco and the likes really pushed modding into it's next stage. Their work still affects most of the large scale mods for Fallout and Skyrim.

Sigh...nostalgia....
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The Time Car
 
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Post » Sun May 27, 2012 6:22 am

surely alot of them modders are at it in skyrim too? but deadly reflex was a mod in the back of my mind when creating this thread actualy, i seen it on youtube and thought wow, but i also thought it was a tad over the top, maybe there was optional versions or something
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Rob Smith
 
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Post » Sun May 27, 2012 2:00 am

Skyrim's modding is gonna surpass Oblivion's. You just need to give it time
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Kortknee Bell
 
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Post » Sun May 27, 2012 12:27 am

got any supermods in the back of your mind, i really dont understand what is and isnt possible, though ive seen amazing stuff allready, wich is why i cant think what could get better
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Adam Kriner
 
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Post » Sun May 27, 2012 10:03 am

Skyrim's modding is gonna surpass Oblivion's. You just need to give it time

How optimistic :smile:

I would answer to the title with "not yet". Skyrim mods are still mostly in the skimpy armor, huge lady parts and uber sword of pwnage phase :tongue: the late release of the CK, it's bugs and the fact that much of the engine changed has caused some stall in the larger mods.
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Meghan Terry
 
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Post » Sun May 27, 2012 1:16 pm

How optimistic :smile:

I would answer to the title with "not yet". Skyrim mods are still mostly in the skimpy armor, huge lady parts and uber sword of pwnage phase :tongue: the late release of the CK, it's bugs and the fact that much of the engine changed has caused some stall in the larger mods.

I would say this too. Custom animations are non-existent (without replacing another one, that is), custom world space are completely broken due to the 64x64 cell bug, LOD is broken, as well as many other bugs. Also, there is a bug in NavMesh in .esp's (as far as I know it works fine in .esm's). Bugs are the main crippling in the reason as to why mods are going slow.
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Robyn Howlett
 
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Post » Sun May 27, 2012 11:12 am

The navmesh bug was actually fixed in 1.5.24 but that caused additional CTDs. This is why it was pulled back from 1.5.26. Bethesda is definitely working on a permanent fix and I hope it will get solved with patch 1.6.

Eventually, as modding tools get better, Skyrim's mods will surpass Oblivion. The new (improved) engine can do some fantastic things. And at this stage, Skyrim's modding community is in much better shape than Oblivion... it's the best selling game on Steam and that means a lot more modders and mod users than ever before.
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Robert DeLarosa
 
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Post » Sun May 27, 2012 4:47 am

This is just my opinion, but I would say that Oblivion's modding scene six months after release was not as exciting as most of us remember it, looking back from this point in time. Of course six years worth of modding are going to look more exciting than six months worth of modding. How could it be otherwise?

For instance, Deadly Reflex and Oscuro's Overhaul were mentioned. My recollection is that Deadly Reflex was not even in existence six months after Oblivion's release. Oscuro's mod was still in its tiniest infancy then, nothing like the titanic overhaul we think of nowadays.

If we are going to compare Skyrim modding with Oblivion modding I think we need to do one of two things: we need to compare Skyrim modding with the first six months of Oblivion modding, or we need to hold off on comparisons altogether until Skyrim modding has had time (say, four to six years) to catch up with Oblivion modding. It's unfair to compare a mature set of mods that took years to produce with mods for a game whose editor has only been available for about two months.
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Aman Bhattal
 
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Post » Sat May 26, 2012 10:57 pm

yeah thats exactly rite,
This is just my opinion, but I would say that Oblivion's modding scene six months after release was not as exciting as most of us remember it, looking back from this point in time. Of course six years worth of modding are going to look more exciting than six months worth of modding. How could it be otherwise?

For instance, Deadly Reflex and Oscuro's Overhaul were mentioned. My recollection is that Deadly Reflex was not even in existence six months after Oblivion's release. Oscuro's mod was still in its tiniest infancy then, nothing like the titanic overhaul we think of nowadays.

If we are going to compare Skyrim modding with Oblivion modding I think we need to do one of two things: we need to compare Skyrim modding with the first six months of Oblivion modding, or we need to hold off on comparisons altogether until Skyrim modding has had time (say, four to six years) to catch up with Oblivion modding. It's unfair to compare a mature set of mods that took years to produce with mods for a game whose editor has only been available for about two months.

yeah i agree, i do wonder whats in store, doesnt the best mods come from animations? like the deadly reflex mod was that dealing with animations. ive seen the animated prostitution mod and thats impressive to me, seem as though ive never seen anything like that in a game, it was pretty shocking and funny
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IsAiah AkA figgy
 
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Post » Sat May 26, 2012 10:41 pm

i wonder how it can possibly get any better at the moment
For me the mods I really love that are amazing are the quest mods. However, these take time and there are very few out. In a few more months a bulk of them will start appearing and it will get awesome. :D
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Soph
 
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Post » Sat May 26, 2012 8:49 pm

yeah thats exactly rite,


yeah i agree, i do wonder whats in store, doesnt the best mods come from animations? like the deadly reflex mod was that dealing with animations. ive seen the animated prostitution mod and thats impressive to me, seem as though ive never seen anything like that in a game, it was pretty shocking and funny
:blink:
Only if you're someone who only cares about animations...

Mods can't really be quantified as "Oh this is the best example of a great mod, and all that is possible!" For me my Favorite Oblivion mod was http://www.gamesas.com/topic/1234537-relz-integration-the-stranded-light-the-stranded-light-integrated-with-no-requirementsno-gameplay-changes/page__p__18687291#entry18687291, and I'm fairly sure such a mod might be easier, or much harder to make for Skyrim. On one hand, Skyrim(creation kit) has a better dialogue menu, correct? But on the other hand Skyrim is a lot more Streamlined and missing things like Attributes and such. Personally I'm just waiting to see those really complex and ambitious quest mods to make some progress that way I can see if they run into any major brick walls like the world space makers and such seem to have.
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мistrєss
 
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Post » Sun May 27, 2012 11:09 am

You really haven't seen much of anything yet, by July everything will have changed, large mods will begin appearing and the mod scene will be stumbling into a more mature era.
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GEo LIme
 
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Post » Sun May 27, 2012 2:22 am

i wonder how it can possibly get any better at the moment
Oblivion modding was amazing. I honestly doubt people will ever get that excited for mods like Deadly Reflex or Oscuro's Oblivion Overhaul again. The trailer for OOO 1.3 put the whole forum into a frenzy! People like Sotobrastos, Dev_akm, Martigen, Wrye, ElminsterEU, Fransesco and the likes really pushed modding into it's next stage. Their work still affects most of the large scale mods for Fallout and Skyrim.

Sigh...nostalgia....

I have big plans but...bugs bugs...and scripting hate me so badly! I still haven't made found a way to make a reliable script to update an NPC's outfit to a changed one in a plugin. ._.
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Suzie Dalziel
 
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Post » Sat May 26, 2012 10:46 pm

Patience grasshoppers ;) . It took years for Morrowind modding to reach its apex. Oblivion was the same way. You can't compare a modding scene only a few months out of the gate to the achievements of a game whose glory days have come and gone. Of course there isn't a Nehrim or Deserts of Anequina equivalent in Skyrim yet! That would be absurd! The community just needs to be patient. I know the TES modding community. Once this immature stage of bugfixes and threshing the chaff is passed, some amazing things are going to start happening. ;)
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kirsty williams
 
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Post » Sat May 26, 2012 10:13 pm

I think that some of the most amazing mods actually wind up using relatively simple mechanics. For example, the EVE mod for FO3 and FONV uses scripting, but not the script extenders, and not anything else fancy, but the effects are absolutely essential (and we need it for mages in Skyrim, obviously).

I also think that the SkyProc patchers like ASIS and AV are going to revolutionize modding.

Finally, I hope that the game modding and Vocaloid communities can work together on the incredible potential of modding audio of many kinds, including voices and music. The potential hasn't even been scratched yet.
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Channing
 
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