Your top 3 mods mods you can't live without

Post » Sun May 27, 2012 8:32 am

I just learned about this. What a cool idea!
Yeah, it's really great! :smile:

Just do a search for "lorecraft" on the nexus and you'll find a load of mods that have lorecraft patches.
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[Bounty][Ben]
 
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Post » Sun May 27, 2012 5:39 pm

My 3 favourite mods (not very original mostly ^^)

1) Mighty Dragons. The best dragon experience I had, and compatible with deadly dragons for those who likes it. The best mod I used.
2) SkyUI: The worst default of skyrim is partially solved (Need a craft menu T_T)
3) Unofficial patch: It's just awesome...
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Cheryl Rice
 
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Post » Sun May 27, 2012 12:05 pm

Hard to chose. but these are very important to me

1. ENB graphics mod. I'm in the process of making my own enb config. You can find a beta version here http://enbseries.enbdev.com/forum/viewtopic.php?f=11&t=625

2. Skyrim improved magic system. It makes alot of great changes to the magic system. And is especially great if you want to play a necromancer type of character who likes to summon skeletons to do your bidding http://skyrim.nexusmods.com/downloads/file.php?id=8451

3. DragonNewShoutAndPowerUpMod(WIP)(-eng-). This is great if you think that deadly dragons are getting a bit too much. I have tried alot of dragon mods, but I keep coming back to this one http://steamcommunity.com/sharedfiles/filedetails/?id=15279
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ruCkii
 
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Post » Sun May 27, 2012 7:45 pm

Wouldn't live without:
http://skyrim.nexusmods.com/downloads/file.php?id=19
http://skyrim.nexusmods.com/downloads/file.php?id=11135

Don't these two conflict pretty massively? I mean the USP makes changes to a large amount of quests as far as I am aware, and Better Quest Objectives absolutely does. Can you use both without one overwriting the changes in the other? If you load Better Quest Objectives after the USP I presume that would stop any direct quest fixes that actually change the quest form itself from working, and I assume that could lead to some pretty bad bugs if a quest fix is two part. And if you load USP after Better Quest Objectives then wouldn't you disable all the new quest text in the quests forms that are altered by USP?

I'm asking because I'd really like to know the answer, if anyone is reading this and have expertise to offer I'd be grateful, the reason being I'd love to use Better Quest Objectives; however so far I haven't because the USP is essential to me =)
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lolli
 
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