Stacking Magic Resistances

Post » Sun May 27, 2012 6:44 pm

Do magic resistance and elemental resistances stack together? As an example I'm a Nord (50% Frost resistance), I have two armour enchantments (25% resistance to both Fire & Shock) and I'm using the Lord Stone blessing (25% magic resistance). Does this mean that my Frost resistance is 75% and my Fire and Shock are at 50%?
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Sun May 27, 2012 7:48 am

Edit: I presume it stocked.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Sun May 27, 2012 12:28 pm

I believe it gets reduced by magic resist first, and then the reduced damage gets reduced even further by elemental damage.

Like you get hit by 100 pts fire damage, with 50 magic resist, and 50 fire.

Magic resist reduces it to 50 damage, then fire resist reduces that 50 to 25.


At least that's how I think it works, I could be wrong, believe I read it on these forums.
User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Sun May 27, 2012 7:38 pm

I believe it gets reduced by magic resist first, and then the reduced damage gets reduced even further by elemental damage.

Like you get hit by 100 pts fire damage, with 50 magic resist, and 50 fire.

Magic resist reduces it to 50 damage, then fire resist reduces that 50 to 25.


At least that's how I think it works, I could be wrong, believe I read it on these forums.

not 100% sure about this as this is based interiely on subjective observations of my characters BUT, I think mitigation of the same type are incremental as in 50% magic resistance on a pot and 50% from armor enchant = 100% total (80% or so cuz of caps)
but nord frost resistance 50% + 50% magic resistance is multiplicated instead, as in calculated twice, an attack of 100 cold dmg get first 50% nord racial mitigation to 50 cold gmg, and then again a 50% from magic resist to 25 cold damage (not sure about this as it can simply be the cap and there are no logs)
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Sun May 27, 2012 11:11 pm

I believe it gets reduced by magic resist first, and then the reduced damage gets reduced even further by elemental damage.

Like you get hit by 100 pts fire damage, with 50 magic resist, and 50 fire.

Magic resist reduces it to 50 damage, then fire resist reduces that 50 to 25.


At least that's how I think it works, I could be wrong, believe I read it on these forums.

This ^^^
Damage is affect by Magic Resistance first and then Element Resistance comes next.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sun May 27, 2012 10:33 pm

not 100% sure about this as this is based interiely on subjective observations of my characters BUT, I think mitigation of the same type are incremental as in 50% magic resistance on a pot and 50% from armor enchant = 100% total (80% or so cuz of caps)
but nord frost resistance 50% + 50% magic resistance is multiplicated instead, as in calculated twice, an attack of 100 cold dmg get first 50% nord racial mitigation to 50 cold gmg, and then again a 50% from magic resist to 25 cold damage (not sure about this as it can simply be the cap and there are no logs)

So does that mean my resistaces are roughly: Frost 62.5% and both Fire and Shock 43.75%? Oops I did it by elemental resistace first but you get my point.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Sun May 27, 2012 8:56 am

It's a double check on damage.

I'm kind sure it's first the regual resistance then the specifc elemental res. Dunno, just impressions.

I have to warn you that stacking elemental resistances will kill the game. Armor cap is unavoidable if youre already investing perks on it. So be sure.


Btw, you can actually have: 25% from lord stones, 25% from ring and necklace. If you're breton you'll hit the 100% cap. With shield u potentially go even beyond. I seriously suggest you to just take the lord's stone and leave it at 25%. If u're having some troubles rise it to 40/50%. Don't go beyond that if u want at least give a chance to your foes.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Sun May 27, 2012 12:57 pm

I've got a nord with 70% cold resist including his gear, and 30% magicka resist from Alteration and I find he's now immune to frost based magicka but not to other forms of frost, like dragon shouts.

So I'm guessing that all resists that apply to the type of damage you're taking stack right off the bat.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Sun May 27, 2012 10:10 am

Disregarding for a moment that the 1.2 patch is presumed to have nerfed Resistances altogether, resistance works the same as in Oblivion. You can refer to the TES VI wiki for the math.

Like resistances are additive: the same resistance from different enchants or potions add together for a maximum of 100%

Other resistances are cumulative. Some are calculated before others. This includes absorb spells, potions and enchants. Magic Resistance is calculated first, then the other single resistances are subtracted from what gets through. Therefor, 100% resistance can only be attained if one (or both) resistances are at 100%. Otherwise, some damage will get through.

Unlike physical damage protection which is capped at 85%, magic can be completely negated.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Sun May 27, 2012 1:57 pm

Disregarding for a moment that the 1.2 patch is presumed to have nerfed Resistances altogether, resistance works the same as in Oblivion. You can refer to the TES VI wiki for the math.

Like resistances are additive: the same resistance from different enchants or potions add together for a maximum of 100%

Other resistances are cumulative. Some are calculated before others. This includes absorb spells, potions and enchants. Magic Resistance is calculated first, then the other single resistances are subtracted from what gets through. Therefor, 100% resistance can only be attained if one (or both) resistances are at 100%. Otherwise, some damage will get through.

Unlike physical damage protection which is capped at 85%, magic can be completely negated.


Whoah....whoah...whoah, they're patching in a balance change? !

Does this mean they'll fix other imbalances with patches now? Is there hope that we won't have to rely on mods and "self control" to fix game issues?
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Sun May 27, 2012 7:52 am

Whoah....whoah...whoah, they're patching in a balance change? !

Does this mean they'll fix other imbalances with patches now? Is there hope that we won't have to rely on mods and "self control" to fix game issues?

lol, it's not balance change, it's a bug in the patch. All resistances are now 0.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Sun May 27, 2012 1:52 pm

lol, it's not balance change, it's a bug in the patch. All resistances are now 0.

Too good to be true, as I assumed. :(
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm


Return to V - Skyrim