[REL] Katixa's Refillable Potions

Post » Sun May 27, 2012 8:58 am

Hi,

I've uploaded this mod both to Nexus and Workshop. It's function for now is simple:

- When you drink any type of Stamina, Magicka or Healing potion, you get an empty bottle of the same type.
- At Alchemist shops I placed 3 barrels, each one allowing you to fill a potion type, and with a prompt menu allowing you to choose the bottle to fill (minor, vigorous, extreme, etc.). Of course you have to pay to fill, except if you're sneaking (no bounty control, just for RPing purposes).

I want to slowly add some random barrels around the world, in places that make sense (like crazy mage's headquarters, scholar's laboratories, etc.)

More info and downloads here:

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=15697
Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=12620

Enjoy!
And I appreciate if you report any issue :)
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Lizs
 
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Post » Sun May 27, 2012 6:12 pm

good for realism mods :D
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Donald Richards
 
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Post » Sun May 27, 2012 12:16 pm

Nice idea! Why shouldn't Nords care about recycling and the environment? Oh, yeah... the World Eater. :P
Will you be adding bounties for stealing later on? Seems it should be illegal...
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Stephani Silva
 
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Post » Sun May 27, 2012 11:10 am

Great idea, love the mod, only thing i have to say is that i would really only expect to see these type of " potion refill area's" in places like very very often visited alchemist shops where lots of travelers would actually need this type of service. I wouldn't expect to see them in smaller alchemist shops and almost never in caves/forts/dungeons except maybe large bandit hideouts maybe where they have an alchemist who fills these barrels for them to use, after all why would a lot end alchemy shop that only sells a few potions a week have barrels of product made and waiting if no one buys it, it just seems like something you would only see in large population city's that sell a lot of this product, an average alchemist would just make them as needed.
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Nomee
 
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Post » Sun May 27, 2012 11:26 pm

(...) only thing i have to say is (...)

That makes some sense. Maybe, in case of adding more barrels I will do it only at very specific places. In any case, these are small barrels, not like those big brewery ones :biggrin: , so I don't think they can store too many potions. A single Magicka barrel in a place where a mage lives secluded doing some investigations maybe makes sense. Or a Healing and/or Stamina barrel in a place with lots of warriors.

Anyway, I created this mod because even if I have enough Heal potions, I wanted to be able to reuse the ones I consume when visiting a city, and keeping in mind I always walk (not run) and never fast travel, this happens not so often, so it's good to see the city on the horizon and know that soon I will get my stock back. But of course, anyone fasttraveling wont care about this.

Another option could be to have each barrel have a potion count, and make them respawn full from time to time.
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Lucky Boy
 
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Post » Sun May 27, 2012 3:47 pm

Yippeee! At last! Both this and your barrel mod will be part of my game from now on.

I have a small request, if I may, as it does tie in with what you're doing at the moment - one mod I requested when Morrowind first came out, and again when Oblivion came out - a requirement for the player to have empty potion bottles in order to make their own potions via alchemy. I always found it silly that a bottle magically appeared whenever I mixed some ingredients. Similarly, consuming the potion leaves the player with an empty potion bottle - which you've done already, so we're halfway there!
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Kathryn Medows
 
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Post » Sun May 27, 2012 7:20 am

Nice idea! Why shouldn't Nords care about recycling and the environment? Oh, yeah... the World Eater. :tongue:
If you believe what Paarthurnax tells you, Alduin is the ultimate recycler. Al Gore has nothing on him.

In any case, cool idea for a mod.
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Destinyscharm
 
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Post » Sun May 27, 2012 8:37 pm

Thanks all for the comments!

Yippeee! At last! Both this and your barrel mod will be part of my game from now on.

I have a small request, if I may, as it does tie in with what you're doing at the moment - one mod I requested when Morrowind first came out, and again when Oblivion came out - a requirement for the player to have empty potion bottles in order to make their own potions via alchemy. I always found it silly that a bottle magically appeared whenever I mixed some ingredients. Similarly, consuming the potion leaves the player with an empty potion bottle - which you've done already, so we're halfway there!

:biggrin:

I though on that idea long ago, but I didn't know if I could be able to do it. Anyway, you just reminded me about it, so I may think about it and try it, but I don't know if my CK knowledge will allow.

Now that you talk about bottles magically appearing on inventory, let me do a small semi-off-topic here. And I say "semi" because it's about both Refillable Potions and Usabe Barrels. I received a request, or suggestion, for having just one empty bottle type (on Usable Barrels) instead of just a different bottle for each type. So basically, you would have an item called "empty bottle" and when filled it would transform into whatever drink you used (honningbrew, wine, etc.). Personally, as I stated in several posts in different places, I didn't like that idea because of the lack of realism (to have a model that turns into another model).

So I would like to know what you (and other members of course) think about this... It could also apply to this mod, where I use different bottle for each potion type... Would it be better to have just one standard "empty bottle", that would turn into whatever potion barrel player uses?

Right now I like how it is designed, because if I'm carrying "minor healing" it means is a small bottle, and that's what I'm filling, so I get "minor healing" potion back. If I'm carrying two "vigorous" potions (bigger than minor), then I can fill those two. With usable barrels it would be something similar.. but in this case I made it for compatibility with other mods. It would make sense to refill a bottle of honningbrew with black-briar, but it would require a new item type, meaning it wouldn't be compatible with other mod.

Sorry for the long text.. any comments are welcome.
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Dagan Wilkin
 
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Post » Sun May 27, 2012 12:51 pm

If you had a standard bottle and barrels of healing potion, all adventurers would take the Ultimate versions rather than minor! I like the idea, that to get refillable potions, you have to have had one of that type in the first place.
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Zosia Cetnar
 
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Post » Sun May 27, 2012 9:50 pm

I would prefer to have one standard "empty bottle", that can get filled with any type of liquid - it seems a little immersion-breaking that I have an empty bottle that can't be filled at a particular barrel just because the game mechanics decide it's the wrong type of liquid! A change in mesh from one type of bottle to another would (while not ideal) for me be more immersive than simply preventing me from using a barrel in the first place.

Having said that, I understand your wishes to ensure mod compatibility - how about speaking with the guys at http://www.gamesas.com/topic/1355753-idea-cosk-cobl-skyrim-version/? Maybe there's a way of ensuring compatibility with other mods through a shared library?
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Chris Guerin
 
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Post » Sun May 27, 2012 5:05 pm

While I know what you mean, I think it would be better to have a few empty bottles of varying sizes, corresponding to different potencies of the potions. The bottles can be filled at any barrel, but if you fill a small one you get a Potion of (minor?) Healing, a larger one is Plentiful Healing, etc. (likewise for magicka, stamina)
Then if you want to refill mead, ale etc, I'd say they only need one bottle between them. Probably you shouldn't be able to fill these up at potion barrels, and vice versa, so the bottle doesn't change shape. There could be a warning saying "Don't mix potions and alcohol!" or similar, that would work for me.
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Meghan Terry
 
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Post » Sun May 27, 2012 5:31 pm

I would prefer to have one standard "empty bottle", that can get filled with any type of liquid - it seems a little immersion-breaking that I have an empty bottle that can't be filled at a particular barrel just because the game mechanics decide it's the wrong type of liquid! A change in mesh from one type of bottle to another would (while not ideal) for me be more immersive than simply preventing me from using a barrel in the first place.

Having said that, I understand your wishes to ensure mod compatibility - how about speaking with the guys at http://www.gamesas.com/topic/1355753-idea-cosk-cobl-skyrim-version/? Maybe there's a way of ensuring compatibility with other mods through a shared library?

Initially the player was able to use any of the 4 empty wine bottle types, to fill with any liquid. They kept same model when filled, but was a new item type. It all worked fine. But I got requests for compatibility with Total Realism, Get Drunk, etc.. that's why I switched to real bottles.

Now that you say it, an idea comes to my mind. Maybe on first run after installing the mod, I could pop a window asking if you want "Immersion / Realism", or "Default" (explaining a bit what's each, of course). With the first one you would need the real bottle, with the second one I could have just an standard empty bottle, or just allow any empty bottle to be filled anywhere and convert to the vanilla item type.

While I know what you mean, I think it would be better to have a few empty bottles of varying sizes, corresponding to different potencies of the potions. The bottles can be filled at any barrel, but if you fill a small one you get a Potion of (minor?) Healing, a larger one is Plentiful Healing, etc. (likewise for magicka, stamina)
Then if you want to refill mead, ale etc, I'd say they only need one bottle between them. Probably you shouldn't be able to fill these up at potion barrels, and vice versa, so the bottle doesn't change shape. There could be a warning saying "Don't mix potions and alcohol!" or similar, that would work for me.

So, based on that... what about just keeping the potion bottles as they are now, but instead of having a menu to choose what bottle to fill, just automatically fill one by one, starting from the smallest? So if you have 2 minor, 1 extra and 1 ultimate, you would just have to use the barrel 4 times, getting charged on each fill. It sounds good for me... allows the player to forget and ignore how many empty bottles is carrying of each type. The only "con" would be that if you just want to fill 2 extra, and don't have money to fill all the previous ones (it's just an example), you can't.
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daniel royle
 
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Post » Sun May 27, 2012 10:43 pm

How it is now sounds good, I don't mind whether there's a menu or it's done in order, so long as you require an Ultimate bottle to get Ultimate potions (and the bottles should be expensive, at higher potencies!)

Another feature that might stop you having hundreds of empties at once (aside from weight) would be a chance to break the bottle. i.e. when refilling it, there's a small chance (could make it vary according to alchemy skill, type of bottle, etc.) that you drop and break the bottle, and a message pops up to tell you this. You could also add that to when you drink potions (although i'd say you should always succeed at drinking, then it breaks afterwards. could even have a combat multiplier, so it's worth waiting til after a battle in case you break them!)


I'd like to see a lot of free barrels in camps, and so on, but they'd have to be well chosen. so bandits might have health or stamina (or alcohol!), but only in large camps. anywhere with witches, hagravens or magic users should have some (mostly magicka) because they like alchemy. I realise you don't want these to be bottomless/too common, so maybe you could make the barrels have an associated stat that decreases according to your chosen potion. Then in free barrels, they would have a finite amount of potion, but in shops, you would be charged money according to how much you took. that would also make it easier to implement a different price based on your speech skill, in my opinion. (if you really want to get fancy, make the free barrels level from time to time, so they have increasing amounts of potion, when you need more [i.e. are higher level]. )

Just a couple of ideas, sorry to go on and on.
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Kate Norris
 
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Post » Sun May 27, 2012 9:41 am

Just stumbled over your thread and downloaded it. I will try it asap - it is a nice idea and I am a "No Fast Traveller" too. I can ejoy your Mod in the whole beauty. :thanks:
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.X chantelle .x Smith
 
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Post » Sun May 27, 2012 9:41 am

Now that you say it, an idea comes to my mind. Maybe on first run after installing the mod, I could pop a window asking if you want "Immersion / Realism", or "Default" (explaining a bit what's each, of course). With the first one you would need the real bottle, with the second one I could have just an standard empty bottle, or just allow any empty bottle to be filled anywhere and convert to the vanilla item type.

Now that would be great!

In-game options are a good way to offer flexibility - I have two characters I play, plus my partner has a character and a friend has a character - all on the same install on my pc - and each has a very different play-style. I'd play my main character on Immersion/Realism, and so would my partner, whereas my friend (and my secondary action-oriented character) would be on default. I've uninstalled mods before now that are suitable for one character and not for another, and a simple options toggle could have allowed me to continue using them.
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Chantel Hopkin
 
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Post » Sun May 27, 2012 3:37 pm

OK, just uploaded the 1.1.0 update.

@jackstarr: I implemented this option to choose the bottle type, or do it automatically (I'm talking about potions, I will add this on alcohol later). I though I could use some lore-friendly system, so I used an agreement note. When dropped, player has to select again the way the potions will be refilled. If "no questions" option is choosen, then the bottles get filled automatically from smallest to biggest, one on each use. I must admit that after trying it I noticed it is much more smooth to use, instead of just having to look the inventory to see which bottles are empty.

I will add something similar on my other mod, so the player just has ONE empty bottle type, or just one of every type as it is now.

Thanks!
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W E I R D
 
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Post » Sun May 27, 2012 5:57 pm

Great! I'm away for the weekend now, but I'll try it out when I get back and let you know how I get on with it!
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Lyndsey Bird
 
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Post » Sun May 27, 2012 11:26 am

good idea :D
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Stephy Beck
 
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Post » Sun May 27, 2012 2:10 pm

Thanks Dark_ansem for posting. I didn't know about this mod until I saw it at the top of the threads. This seems like a great idea I just have to try out! :)
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Rachell Katherine
 
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