Anyone else playing below minimum requirements?

Post » Sun May 27, 2012 12:45 pm

Not positive on anything else, ill check later when I'm not on my phone, but I'm currently playing with a NVIDIA 7300 and I'm positive my RAM is insufficient. Besides having to play on the smallest textures, occasional lag (not while fighting! Only traveling,) long load times and this very weird issue where I have to ctrl alt del and then unminimize (mostly just whiterun and the map), its actually running better than expected. Dare I say, even better than oblivion did. So anyone else fairly happy about this new engines capabilities?
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Rex Help
 
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Post » Sun May 27, 2012 10:16 pm

Yep, I am. I have a Core 2 Duo Dell laptop, with 4 gig ram, and an (unsupported) Intel 4 graphics chip. Apart from mouse lag - which it seems is a very common problem - I am not experiencing any issues at all, and am able to play the game without difficulty.

I must add though, that I have also applied the various tweaks I have read about in this forum, and am playing on 'low' video settings.
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Pants
 
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Post » Sun May 27, 2012 3:19 pm

playing with a single core CPU that clocks at 2.0GHz, and have 2.73GB ram... dunno [censored] about graphic cards. Laptop tho with 1.3 GB VRAM. Runs nicely, mostly. However I'm like a lamp and attract bugs. I got a patch to fix particles a while back cause I couldn't see fire, but it also enabled smoke and fog and now in some places it's unplayable. There was this one part that was ridiculously smokey and it took me 20 minutes to do 2 simple things. However past that it's same ol'... world travel choppy sometimes, fog is bleh, saving freezes for a second... had a mouse issue but then I started using a sword so don't know anymore.

Currently the client plain freezes during a quest... dunno what to do... -tries to dim light-
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Jennie Skeletons
 
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Post » Sun May 27, 2012 4:30 pm

I'm playing this on my little Alienware M11x with a crappy 1.6Ghz core i5 CPU. The GFX card is an Nvidia GT335M and I'm really impressed with how Skyrim is running on this. I have it set to default High settings, then tweaked the ini file to fix the really bad shadow glitch (flickering and strobing every 10 seconds or so). I've even set the view distance to Ultra and increased all the fade sliders to about 75%.

With the above settings I'm getting approx 25-45 FPS outdoors (sits mainly about 35) and 60+ indoors. It handles all the smoke/fog effects beautifully and no problems with all the diffused lighting shining through windows and from lamps etc. The only issue I see is when I enter towns. My frame rates drop quite a bit, I.e. drops from about 30 FPS down to 20 FPS. This is obviously the CPU bottlenecking with all the added overhead of NPC calculations etc. I think this isn't unique to me though, as I've seen posts from guys running quad core i7s up at 3Ghz and they seem to be seeing the same slowdowns in towns.

Apart from the above... This game is a pure joy to play on the M11x (which I would class as being well under minimum requirements)

EDIT: forgot to mention that I have 8Gb RAM installed and also am running Skyrim with 2x AA and 2x AF.
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Kim Kay
 
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Post » Sun May 27, 2012 7:27 pm

I got the game to play reasonably well on an intel P4 single core with HT @ 2.4ghz (northwoods cpu) with 2gb of ram and a 512mb x1650XT Radeon card (AGP)...

Seems to be able to manage high Texture detail and some of the other detailed options set to either medium or low.....

It looks better then a console like PS3/Xbox360... and i've even got it running at 720p..... (1280x720)....

I tried to start it on a Asus EEE PC 1015PED...... unsupported Intel GMA 3150 unfortunately..... Although the 10" little netbook is a powerhouse in terms of CPU which is a dual core atom... capable of 64bit... and i got 4gb DDR3 installed in it currently.... fast hardrive.... loads windows 7 home premium 64bit in about 5-9 seconds give or take with all the latest updates using a Clean install of windows and latest drivers.

The 12" Netbook using the nvidia gpu..... also didn't work.
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Joey Bel
 
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Post » Sun May 27, 2012 7:37 pm

And im running skyrim with 512 mb RAM. with minimum details its really playable. works better in dungeons/buildings though. my graphic card ati radeon 4870
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laila hassan
 
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Post » Mon May 28, 2012 1:31 am

I'm playing on a P4 3.7ghz northwood, 9800 gt, 4 gigs of ram and xp. I'm getting a few of the issues that are plaguing people with machines 10 times better than mine but it's surprisingly playable. Especially indoor areas!
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Silencio
 
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Post » Sun May 27, 2012 6:27 pm

I was going to start a thread on a similar theme but focusing on graphics cards so I will use this one instead. There is the list of cards in the "Will My PC Run Skyrim" thread so I think it would be good to have a follow up with actual experiences. In particular I would like to know whether my 7600gt 256M card has any chance of playing Skyrim. But it would be useful to have a list of what is actually working as well as what should work.

It would be helpful if people gave the following details about their card:

Chipset ie Nvidia/ATI **** xyz
Amount of ram
Screen resolution
Game settings
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Devils Cheek
 
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Post » Sun May 27, 2012 2:37 pm

I'm playing on an 1.5ghz/2.3 Turbo AMD Llano A8-3500M mobile APU with on-die Radeon HD 6620 GPU. The GPU has no RAM of its own.... 4 GB of DDR3 1066 system RAM, 1680x resolution.

I'm getting 30 fps outdoors on High settings. I'm actually shocked.
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ZzZz
 
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Post » Sun May 27, 2012 4:01 pm

Let me tell you I was surprised how good it runs on my old 8800 GTS.

So system specs. nVidia GeForce 8800 GTS 512 (will upgrade soon to GTX 560 ti)
AMD Phenom II X4 850 3300 Mhz
Corsair Vengeance 4 GB RAM ( 3.50 usable => WIN 7 32-bit)

Playing every game on fullHD (1920*1080) everything High only shadows Low. Distances almost max. AA 2x AF 2x, water reflexions just "reflect sky". FXAA turned off, but don't seem to have a great impact on FPS.

Very satisfied.
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no_excuse
 
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Post » Sun May 27, 2012 2:24 pm

My machine is a

CPU(s): Dual Opteron 280 @ 2.4GHz....that's two physical CPUs each with a dual core (6 years old)
RAM: 6GB, but only 4GB used because running Window XP
Graphics: Nvidia Quadro FX1700 512MB

I running the game on high, with some adjustment to the shadow rendering and such. The only real problem is interiors where there are multiple NPCs, such as in the Thieves guild it gets slow and lags. It also does this sometime in the SAVE menu. I haven't spent too much time tweaking the settings but I going to have to because the interior problem is starting to get on my nerves.
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Danii Brown
 
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Post » Sun May 27, 2012 3:13 pm

Asus A8N-SLI Deluxe
AMD Athlon 64 4000+
ATI X1800XT 512mb
2gb OCZ
Windows XP Pro 32

1st Problem) Would freeze right before the main menu. However, if you wait 2-3 minutes, it would follow through and load. Solution: Silent Hill Patch
2) Runs great but gets the massive lag spikes that last for 3-5 seconds ALL THE TIME. usually indoors it seems are relatively free of this problem. Outdoors it happens all the time. This is identical to how the PS3 problem is.
3) Mouse vertical sens issue

Somebody please tell me if they found a fix for the stuttering. Nothing I've seen thus far has worked for me.
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Flash
 
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Post » Sun May 27, 2012 3:16 pm

Asus A8N-SLI Deluxe
AMD Athlon 64 4000+
ATI X1800XT 512mb
2gb OCZ
Windows XP Pro 32

1st Problem) Would freeze right before the main menu. However, if you wait 2-3 minutes, it would follow through and load. Solution: Silent Hill Patch
2) Runs great but gets the massive lag spikes that last for 3-5 seconds ALL THE TIME. usually indoors it seems are relatively free of this problem. Outdoors it happens all the time. This is identical to how the PS3 problem is.
3) Mouse vertical sens issue

Somebody please tell me if they found a fix for the stuttering. Nothing I've seen thus far has worked for me.

Asus M2N...
AMd Athlon 64 3800+
ATI x1550 256mb
3gb ram
xp pro sp3 x32

1) only 3-5s freeze
2) i'll second that, mostly fixed by TESVALL.dll SKSE plugin
3) still a somewhat not-that-annoying issue

No fix for stuttering.

I know it's an old thread, but there are those like me who could use it as a reference.
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maddison
 
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Post » Sun May 27, 2012 8:26 pm

My good friend is running it on medium with this rig:

CPU: i5-2410M 2.3 ghz (turbo boost to 2.9 ghz)
RAM: 4 gb DDR3
GPU: Intel Graphics 3000 (unsupported- no dedicated VRAM)

He gets mixed results, ranging from 15 - 25 fps, though he could probably get more if he turned it on low.
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X(S.a.R.a.H)X
 
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Post » Sun May 27, 2012 11:35 am

Phenom II @ 3.9GHz
8GB DDR3 1866 RAM
Radeon 6870 CrossFire


oh, wait...


trolololo
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Brandon Wilson
 
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Post » Sun May 27, 2012 4:20 pm

Notebook
i3 2310M 2.1Ghz
GT 520M
2GB DDR3

run the game on high with shadow on low. 25-30 fps outdoor, several caves/indoor with a lot of light/fog/dust can drop my fps to 12-15. But still perfectly playable, hope the future patch fix the indoor fps.
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Becky Palmer
 
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Post » Mon May 28, 2012 1:27 am

I'm playing on an 1.5ghz/2.3 Turbo AMD Llano A8-3500M mobile APU with on-die Radeon HD 6620 GPU. The GPU has no RAM of its own.... 4 GB of DDR3 1066 system RAM, 1680x resolution.

I'm getting 30 fps outdoors on High settings. I'm actually shocked.

Same rig, same experience.

By the way, these Llano APUs are very sensitive to RAM speed. If you get DDR3 1600 you'll get a few extra frames...
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Michelle Chau
 
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