[RELz] Torch Hotkey

Post » Sun May 27, 2012 9:30 pm

http://www.mediafire.com/?jajc7wpd9d10lqq | http://skyrim.nexusmods.com/downloads/file.php?id=17520 | Workshop

  • Name: Torch Hotkey
  • Version 1.01 Beta
  • By: JustinOther
  • Description: Adds a rebindable torch hotkey to free a vanilla hotkey. Default is '\', but it can be rebound by pressing and holding '=' shortly after loading loading a save, then following the prompt(s). The hotkey will start working if the player has any torches within five seconds after loading this plugin for the first time. If/when the player has no torches, it will cease to poll until applicable.
  • Requirements: Skyrim v1.5+, Skyrim Script Extender v1.5.2+ available at: http://skse.silverlock.org/
  • Install: Place the ESP and BSA in your Skyrim\Data directory and activate the plugin with your launcher or favorite load order utility.
  • Uninstall: Deactivate the plugin and/or delete the ESP and BSA.
  • Conflicts/Load Order: There are no overrides, so load it ...wherever. If using Hotkey Mod by Mofakin, you'll not need this.
  • Rights: I'm a lefty. Do ...whatever.
  • Thanks: Beth for the game, SKSE Team for Skyrim Script extender, and Cipscis for the 'bVar = !bVar' boolean hinge ...thing.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Mon May 28, 2012 1:41 am

Compatible with http://www.gamesas.com/topic/1346065-sms-mod-creations/?

Seems it ought to be.
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Sun May 27, 2012 11:55 pm

Can't see why not :smile: It doesn't alter anything vanilla, so they should work well in tandem. The only thing that'll happen when you drop a torch, provided it was your last one, is that the keypress code will stop polling until you you have a torch again.

Lemme know how it goes?
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sun May 27, 2012 9:07 pm

Sounds great, I'll track it on Nexus. Thanks for making this.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sun May 27, 2012 9:29 pm

Cool.
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Sun May 27, 2012 3:07 pm

Sounds great, I'll track it on Nexus. Thanks for making this.
No prob :smile: Had the scripts set up, mostly, for a thread in the CK forum and figured it was worth releasing since it's working so well. It'll get an update when the SKSE input events are available so it won't have to poll.
Cool.
Here's to a freed 1-8 hotkey. :foodndrink: Also, this time around, *SE hotkeys work in tandem with the XBox controller, so one can use pinky fingers to access them while holding the controller and all w/o unplugging the battery pack as was necessary for the Fallouts.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am


Return to V - Skyrim