[Rel]Hotkey Mod

Post » Sun May 27, 2012 9:36 pm

Abandoned!!!
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Casey
 
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Joined: Mon Nov 12, 2007 8:38 am

Post » Sun May 27, 2012 5:38 pm

Version 0.2 is live. Make sure to do a clean save. Let me know if somethings wrong.

You can now rebind keys at will. Code was streamlined and a SKSE version check put in.
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Kate Schofield
 
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Post » Mon May 28, 2012 5:13 am

Version 0.3 is live. Now with support for better horses horse call and 3 spell hotkeys.
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Mrs. Patton
 
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Post » Sun May 27, 2012 10:24 pm

!!!Announcement: This mod is officially open source and I'm searching for someone who's willing to continue to develope, respectively adopt it. If nobody is found within three days, the mod will be removed from the Nexus!!!
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Latino HeaT
 
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Post » Mon May 28, 2012 1:37 am

...or you could simply leave it on the Nexus for someone to pick up at their leisure, instead of being so dramatic.

This has the bones of being a decent hotkey mod, but would require quite a bit of rework. It would also give the community a decent hotkey mod that doesn't require ScriptDragon (and this, to me, is why this is even important at all. ScriptDragon needs to be deprecated).

I really want to take this up, but I don't have time right now. Many of the issues this has could be easily dealt with, such as the unassignable quick-quit key.

I think everyone would appreciate you just leaving it up. Nobody is going to be able to drop their current projects and consider taking this up in 3 days, unless a scripter just happens to be sitting on their hands waiting for something to do.
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Franko AlVarado
 
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Post » Sun May 27, 2012 10:06 pm

...or you could simply leave it on the Nexus for someone to pick up at their leisure, instead of being so dramatic.

This has the bones of being a decent hotkey mod, but would require quite a bit of rework. It would also give the community a decent hotkey mod that doesn't require ScriptDragon (and this, to me, is why this is even important at all. ScriptDragon needs to be deprecated).

I really want to take this up, but I don't have time right now. Many of the issues this has could be easily dealt with, such as the unassignable quick-quit key.

I think everyone would appreciate you just leaving it up. Nobody is going to be able to drop their current projects and consider taking this up in 3 days, unless a scripter just happens to be sitting on their hands waiting for something to do.

I agree with you on the script dragon issue. About being dramatic, I'm not, I just want to get rid of thoose two mods as fast as possible, cause they consume more of my time then I'm willing to offer.

I shouldn't have made them in the first place...big, big failure. However. I'm going to leave them uploaded until someone has the nerv to continue develope them.

Even if I take them of the Nexus I could still upload them over here on mediafire or fileupload to conserve them for someone else. I just want to get rid of them. I'm bussy building my overhaul and planing on a huge single follower mod. This is time consuming enough already... :biggrin:
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Charlotte X
 
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Post » Sun May 27, 2012 9:27 pm

The mod says it wants you, you want the mod...take the mod!!!

No really, please someone take it away from me...:D
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Angela Woods
 
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Post » Mon May 28, 2012 6:24 am

Just upload the source code, then, and let whoever wants to develop things based off it develop things. I'd rather make my own hotkey mod, personally. (F6 for instant quit? That's right next to quicksave!)
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Lucy
 
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Joined: Sun Sep 10, 2006 4:55 am

Post » Sun May 27, 2012 9:34 pm

Just upload the source code, then, and let whoever wants to develop things based off it develop things. I'd rather make my own hotkey mod, personally. (F6 for instant quit? That's right next to quicksave!)

The source code is uploaded in the mod then? And this is not about to debate if F6 for instant quit is alright or not. It's not my problem you guys doesn't seem to have good control over your fingers.

If you want the source code grab it, it's yours. I will give you detailed description what it does and what you need to fix/improve if you want to. The mod will be deleted from the Nexus the moment you got it downloaded and adopted it.

If you want to make your own Hotkey mod, then why come over here and discuss rather then just doing it?
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k a t e
 
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Post » Mon May 28, 2012 2:45 am

It's not my problem you guys doesn't seem to have good control over your fingers.

If you stopped routinely insulting your user base and admitted that it's perhaps an area that could use improvement, you might get more folks who were receptive to inheriting your project.
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Catherine Harte
 
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Post » Mon May 28, 2012 2:57 am

If you stopped routinely insulting your user base and admitted that it's perhaps an area that could use improvement, you might get more folks who were receptive to inheriting your project.

Ok, I admit it's an area that could need improvement. Improvement done!
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Irmacuba
 
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