patch 1.6 - mods breaking

Post » Mon May 28, 2012 2:58 am

Could someone please make a list of how many mods are broken because of the new update?

Thanks
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Emmanuel Morales
 
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Post » Sun May 27, 2012 6:24 pm

Safe answer is the majority of them.

Almost all mods will need to be updated to work with 1.6 and that won't happen until it moves out of beta and into full release.

The major 'broken' ones will be anything that uses a utility like SKSE or Script Dragon (Is that one still going?) that accesses the exe in some way.

I'm fairly certain there isn't -and probably won't be- a comprehensive list of mods that do and don't work with each new patch.
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Mrs. Patton
 
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Post » Sun May 27, 2012 6:30 pm

Look at the changelog and give it some thought yourself. Obviously the Unofficial Patch will need updating (some of its bugfixes are now fixed by Bethesda), and any mods relying on SKSE won't work properly until it's updated. Maybe horse related mods will need updates now that mounted combat was added. Kill cam/finishing move mods may need updating as well since Bethesda tweaked them.

But to be safe it's best to wait and see.
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kyle pinchen
 
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Post » Sun May 27, 2012 8:23 pm

These are my current mods that seem to play pretty well with the new Beta for now:

Spoiler
Imp's More Complex Needs.esm
JSwords.esm
ApachiiHair.esm
Unofficial Skyrim Patch.esp
Ars Metallica.esp
Bag of Holding.esp
Chesko_WearableLantern.esp
Convenient Horses.esp
CookingExpanded.esp
CookingExpanded - IMCN.esp
Decorator Assistant - Vanilla.esp
DragonCrownCraftable.esp
DragonPlateCrownCraftable.esp
dD - Enhanced Blood Main.esp
Lanterns Of Skyrim - Around Cities.esp
Lanterns Of Skyrim - Bridges x2 - OnOff.esp
Pupetteer Master.esp
Unicorn.esp
battleflute.esp
Cloaks - Player Only.esp
1nivWICCloaksCRAFT.esp
iorvethlightarmor_v_1_3.esp
JSwordsDistributionBalancePlugin.esp
LanternHands.esp
NarquelionBow.esp
CampingKitNorthernRanger - Without Shop.esp
AddChoices01.esp
Proper Aiming.esp
Better Dynamic Snow.esp
BetterQuestObjectives.esp
Hypothermia.esp
knc_resilient_dragons.esp
torches for realistic lighting.esp
WATER.esp
WATER - Get Wet.esp
IMCN - Overrides.esp
dovahkiinrelax.esp
LovelyHairstyles.esp
TheEyesOfBeauty.esp
KTNUlfric.esp
OriginalrecipeUlfric.esp
UFO - Ultimate Follower Overhaul.esp
FollowerWander2.esp
50% faster cell respawn.esp
Bashed Patch, 0.esp

Still have to do more testing to be 100% sure, especially about mods that alter the world.

I had only one mod that was causing issues with the mounted combat, Be a Better Mage with Unique Spells. Really sad about that one, I like it so much! :sad:

Convenient Horses seems to work flawlessly!
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Jade Muggeridge
 
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Post » Mon May 28, 2012 12:27 am

Anything that relies on Fore's New Idles in Skyrim (FNIS) will actually break the patch (in a Soviet Russia manner :P ), as it seems the pertinent files that FNIS alters have been altered by the patch, and the now outdated FNIS stuff will overwrite. Essentially, FNIS breaks horseback combat. He's waiting for the full release before updating.
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I love YOu
 
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Post » Sun May 27, 2012 11:08 pm

Look at the changelog and give it some thought yourself. Obviously the Unofficial Patch will need updating (some of its bugfixes are now fixed by Bethesda), and any mods relying on SKSE won't work properly until it's updated. Maybe horse related mods will need updates now that mounted combat was added. Kill cam/finishing move mods may need updating as well since Bethesda tweaked them.

But to be safe it's best to wait and see.
Yep. It's probably best to not use the new patch as long SKSE, SKUP isn't updated and http://www.gamesas.com/topic/1376247-168706/page__view__findpost__p__20823944 needs to be fixed first.
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Rob Smith
 
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Post » Sun May 27, 2012 11:26 pm

Could someone please make a list of how many mods are broken because of the new update?

Thanks

A good rule of thumb is to be paranoid and assume most of them. SKSE, Script Dragon, and any mods that rely on them are for sure out of the running, but SKSE and Script Dragon both should hopefully get updates before 1.6 comes out of beta. Arthmoor's also said that Wrye Bash is currently incompatible with 1.6, and shouldn't be used.

Otherwise, any mods that make changes to stuff that's been tweaked in 1.6 are another good assumption, as others have said. If you're not sure whether a mod will be compatible or not, a good idea is to simply contact the mod author and give them a heads up about the impending patch. They can tell you whether or not a mod will be compatible, or if it's going to need updating.
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BlackaneseB
 
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Post » Mon May 28, 2012 7:27 am

Could someone please make a list of how many mods are broken because of the new update?

Why didn't you just call this thread "Post about mod issues with patch 1.6 here" in the first place?

Anyway, beta testing patches is a game for vanilla players. Only way to be sure you're testing the patch not the modz. Only in the weeks following the open release will we even start to get an idea of how much grief it'll be to get 'ultra-modded' games working smoothly again. I'm staying steam-offline for the next fortnite at least, no chances taken here!
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Pants
 
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Post » Mon May 28, 2012 4:17 am

Could someone please make a list of how many mods are broken because of the new update?

Thanks
Probably most of them. If you don't want to deal with all that jargen, just don't play the beta and wait for the official patch.

Not to mention that you shouldn't really test the beta with mods installed anyway. I'm testing it but I have 1 mod installed and it's the one I'm making. (And I deactivate it before testing)
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Nina Mccormick
 
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Post » Sun May 27, 2012 10:35 pm

Forgot to say - my project definitely will not work with the patch as it relies on Script Dragon. Usually takes AB about 4-6 days after the open release to get a new release out there.
It won't crash anything, it just won't work. I'll be releasing 1.6 compatible updates as soon as I'm able to.
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Yung Prince
 
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Post » Sun May 27, 2012 5:55 pm

I'm only using a few, but these all work fine:

Imaginator
W.A.T.E.R
Bethesda Hi-Res Optimized
Enhanced Distant Terrain
Realistic Digital Sun with Lens Flare
Better Distant LOD Waterfalls
Enhanced Night Sky
Quality World Map
Real Rain
Riverside Lodge
Possessive Corpses
Shorter Cell Respawns
and a font change for menus
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GRAEME
 
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Post » Sun May 27, 2012 6:52 pm

Why didn't you just call this thread "Post about mod issues with patch 1.6 here" in the first place?

You're welcomed to change the title if you must.
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Chris Johnston
 
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Post » Mon May 28, 2012 5:29 am

Arthmoor's also said that Wrye Bash is currently incompatible with 1.6, and shouldn't be used.

Actually a new SVN version has already been released that fixes that problem, thanks to trira for the fix :).

Artorius.
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SHAWNNA-KAY
 
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Post » Sun May 27, 2012 6:46 pm

Actually a new SVN version has already been released that fixes that problem, thanks to trira for the fix :smile:.
This. Information gets invalidated around here so fast it's almost scary :P

As far as what works and what doesn't, I can vouch for my own load order still functioning as expected:

Spoiler
00  Skyrim.esm01  Update.esm02  HighResTexturePack01.esp03  HighResTexturePack02.esp04  Shadow Striping Fix.esp05  Unofficial Skyrim Patch.esp  [Version 1.1]06  HighResTexturePackFix.esp07  Unique Region Names.esp  [Version 2.1]08  StaticMeshImprovementMod.esp09  SoS - The Dungeons.esp  [Version 1.10]0A  SoS - The Wilds.esp  [Version 1.0.1]0B  Bring Out Your Dead.esp  [Version 1.1]0C  Better Dynamic Snow.esp0D  DeadlySpellImpacts.esp0E  Cliffracers.esp0F  WATER.esp  [Version 1.3]10  Economics of Skyrim.esp11  Ars Metallica.esp  [Version 1.0.1]12  Gildergreen Regrown.esp  [Version 1.1.1]13  Pinewood Village.esp14  HoldStables.esp15  Open Cities Skyrim.esp  [Version 0.35]16  Live Another Life.esp  [Version 1.4.4]



Minus Economics of Skyrim since it requires SKSE. Obviously we'll also need to remove fixes in the USKP once the CK is updated to support the new subrecord that was introduced.
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Jade Payton
 
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Post » Sun May 27, 2012 9:45 pm

For those waiting on a SKSE update, wait no longer: SKSE 1.5.7 with support for Skyrim 1.6.87.0 is available: http://skse.silverlock.org/beta/skse_1_05_07.7z
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matt white
 
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Post » Sun May 27, 2012 7:24 pm

Thanks behippo!
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Jessica Nash
 
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Post » Sun May 27, 2012 11:44 pm

Can anyone confirm if Monster mod, Frostfall - Hypothermia, SOS - the wilds/dungons, dwemer specters and dragon overhaul working?
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lisa nuttall
 
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Post » Mon May 28, 2012 1:03 am

Can anyone confirm if Monster mod, Frostfall - Hypothermia, SOS - the wilds/dungons, dwemer specters and dragon overhaul working?
SOS seems to be working, I'm running it and haven't noticed any problems.
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Cool Man Sam
 
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Post » Mon May 28, 2012 5:16 am

The only mod I had to uninstall was The Dance of Death.
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Jon O
 
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Post » Mon May 28, 2012 4:16 am

These are the mods I have.
Realistic lighting including patcher by plutoman
Unofficial Skyrim patch
PISE by plutoman
Add Choices
Fixed Followers by mangue
dD-Realistic rag dolls
VPNS 0.04b by phorgotten (That is the vampire one so they will not go out at day)
Disease Description
Skyrim Creatures Alive
Withrun guards by Lawren
Real wildlife Skyrim 0.1 by Nedius
Followerwander2 (It add 'we be here for awhile' for companion so they wander around instead of standing still with the wait command.)
Imaginator
Dance of death
ASIS-Dependency
Death cam (10 seconds delay)
ImmersiveWater3
DeadlyspellImpacts
Enhanced Blood
Radiance

What needs to up date to go with this patch?
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Alex Vincent
 
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Post » Sun May 27, 2012 10:16 pm

For those waiting on a SKSE update, wait no longer: SKSE 1.5.7 with support for Skyrim 1.6.87.0 is available: http://skse.silverlock.org/beta/skse_1_05_07.7z
Thanks for the update and keep up the good work! :biggrin:

Btw... Could you take a look of this report http://www.gamesas.com/topic/1252750-relz-oblivion-script-extender-obse-0020/page__view__findpost__p__20822341 and that's about an update for OBSE. Thanks in advance. :smile:
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celebrity
 
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