You might prefer one, and someone else might prefer the other. That doesn′t mean that one is wrong and the other is right.
Skyrim is not bad because it features something you don′t like, or doesn′t feature something you like.
A game is not bad because you don′t like it.
If a game is bad for you, you don′t gain anything by posting it. Instead, don′t play it, if it isn′t fun for you.
I think you're a little confused on the differences between the words 'preference' and 'complaint'.
I have bought, played and completed every Elder Scrolls game that has come out, except for Redguard. Except for Arena (the very *first* one), all have been bug-ridden. On the other hand, just about every game that comes out nowadays is also bug-ridden. What distinguishes Bethesda in that massive crowd is that it released the first game that I can remember that was so bug-ridden that it wasn't playable until after the first one or two patches: Daggerfall. That game started what I refer to (in my mind, of course) as the Age of User Testing - an age, I might add, that is continuing still.
I love Skyrim, just like I loved every other game in the Elder Scrolls series. But instead of worrying more about releasing the software in time for Christmas, more time should have been put into testing the game. If that one thing had occurred, then there would not have been nearly the number of *complaints* about the game. Your idea of "..., don't play it, if it isn't fun for you" doesn't work after someone has shelled out $59.95 for a program that, after two patches, still hasn't fixed major storyline- or quest-related bugs. It is irritating. And should have been unnecessary. All that was required is for more pre-release bug finding. Then all this *complaining* would not have happened. I'll be happy to admit backwards-flying dragons are not a major problem, as long as they function correctly otherwise and don't hinder the flow of the game. And before you say that the game 'is not bad because you don't like it,' you should observe the reason for the dislike, not the method in which it was represented.
This is an RPG, a genre where one of the major features are the finding, acceptance and completion of quests. That is a 'feature' of these types of game. Whether or not you see it as valid, I have a requisite that all features of this type, which are of major importance to not only the playing of the game but it's completion, work. Several of the quests have been bugged since the release of the program. After two patches, I still can't complete some of them. That upsets me, in the same way as it would a person who just purchased a brand-new, high-end automobile only to find out that the gas pedal didn't work. Quests are important 'features' that should not have been ignored in even the first patch.
I have other complaints, too. Most, like the one above, have already been posted in these forums. So I will not attempt to exhaust the list in this post. But the validity of *all* those complaints is sound, even if the method of wording those complaints is sometimes unnecessarily hostile and/or vulgar. If you were to *complain* about those types of complaints, then I would understand that. But to generalize like you've done here is most assuredly faulty... buggy, if you will.