Fifth release 18.05.2012, Version 0.5:- The most important change first: The SI starter script has been completely revamped, it is now much more streamlined and yet complex at the same time. You are now able to rejoice as much as you want. The sequence at the chopping block is slowed down with a slow time dummy ability that will be turned off, once you've made your choises. If you use SI on an existing character, or with @Arthmoors Life another Life, the starter menu will fire once you've reached level 2. You are not allowed to set your stats and skills to 0 on an existing character or with the LAL Mod, as this will certainly mess up things and your character. This won't apply to an existing savegame made with SI previously installed, since the starter menu has already been fired. This also renders the LAL patch useless, so make sure to delete it before updating to the newest version.
- The second most important change: Animal/Creature Overhaul. This is highly experimental stuff. Animals and creatures will now attack each other on a random base and no longer solely attack the player. Most animals and creatures will now attack Dragons. All animals and creatures will no longer report crimes, how exactly did they do this in the first place? Increased speed and acceleration for most animals.
Animals and creatures will now search for food once a day. Predators search for meat, prey searches for flora. Creatures individualy search for everything
- Added basic slow time spells, potions and scrolls which have been added to levelled lists and vendors
- New ingredient: Wood Chips. Can be crafted from branches, fire wood and baskets
- Fixed training cost exploit: Training costs now at least 1.000 gold at novice level and is only available 3 times per level. This fix will be revamped in future versions
- Carriage travelling and night at inns made much more expensive
- Fixed the Lady doomstone to increase heal rate like supposed to
- Fixed faulty Argonian race magic regeneration rate
- Fixed Spider Sap ingredient doing to much damage health
- Fixed Spider Widow quest not firing when trying to talk to her
- Fixed all salt ores being depleted and not mineable
- Fixed all restore health/stamina/magicka on ingredients being to high
- You can make charcoal from brooms now
- New food: wheat spirit, wine spirit, added to leveled lists and vendors, can be drunken for a fortifie persuasion effect, or used to disinfect linen wraps to make bandages
- Make clean linen wraps from most common clothes, which can then be used to create bandages
- Added bandages, they heal 100 points instantly. Either make them from clean linen wraps and a bottle of spirit, or dirty linen wraps and 2 bottles of spirit
- Fixed ingredient Spider Eye and Spider Tooth having black texture
- Changed some vanilla ingredient to have fortify persuasion, so you can craft persuasion potions more often
- Introduced More Interactive Item mod by @JustinOther to the recommended mod list and made a compatibility patch for it. The patch introduces some new recipes, like making bonemeal from bones, and dwemer ingots from the new items added by the More Interactive Items mod
- Increased value of hide, pelts and tusks in order to make the hunt worthwhile...yes, I'm listening to user wishes, though there are some pelts now that have higher values then their armor counterpart...

- You can smelter iron from basic knifes now
- You can smelter dwarven ingots from all vanilla dwarven miscs now
- You can smelter steel ingots from all basic draugr weapons now
- You can smelter various material ingots from all basic armor now
- Added map markers to all salt ores
- Fixed all spells, abillitys and powers to no longer show race specific properties in their description
- Fixed Khajit and Vampire Night Eye description to show it's toggleable
- Added a patch to remove ambient sounds added by Skyrim Improved
- I've managed to contact @DragonBoon. He allowed me to incooperate his LiHud+Map mod into Skyrim Improved. This is completely optional, as this mod runs only on resolution 1680x1050
- Added two new Rucksack variants and fixed all meshes to be closer to the body, for thoose 3rd person players. You'll get the better variants with higher levels only
- Fixed all arrow meshes to be closer to the body, for the 3rd person players
- Made crafting recipes for carts introduced by More interactive Items mod. You can make firewood of them (SIMIIPatch)
- Animal bones and other bonemeal stuff introduced by Real Wildlife is now grindable at grain mills instead of the tanning rack (SIRWPatch)
- Bonemeal has significantly weight reduced
- Linen Wraps have significantly weight reduced
- Fixed new spider ingredients not be inside of some spiders and Real Wildlife spiders (SIRWPatch)
- Added new job: Sell Bonemeal to apothecarys and pawnbrokers