Modding, dying out?

Post » Mon May 28, 2012 10:05 am

As a modder, it's worth keeping in mind that just because something is free doesn't mean you can't criticize it, or even openly say you don't like it. The involvement of money doesn't change a thing as far as your right to raise a complaint provided it's legit.
Exactly. I'm sick of people saying, "I wouldn't use this, so I hate you Beth you svck."
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Damian Parsons
 
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Post » Mon May 28, 2012 5:09 am

There is a huge lack of those really ambitious mods that seem to amaze everyone. Oblivion and Morrowind had these in abundance, and yet, they are absent in Skyrim.
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Romy Welsch
 
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Post » Mon May 28, 2012 9:50 am

The navmesh bug and lack of proper export/import tools for 3d modelers is a huge hit to modding. once that is solved and up to par with oblivion, then things will turn around.
I'm still waiting on Blender NifScripts. :smile: And a FIX BETH!
Only then will people truely start modding like the old days...Everyday.
If most people can't port or make a model in 5 min, they give up. JUST DONT GIVEUP!
As a modder, it's worth keeping in mind that just because something is free doesn't mean you can't criticize it, or even openly say you don't like it. The involvement of money doesn't change a thing as far as your right to raise a complaint provided it's legit.
Yeah, it svcks. I can't say beth is lazy at times... but they are goood with selective suggestions.

Mooo
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gemma king
 
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Post » Sun May 27, 2012 11:00 pm

There is a huge lack of those really ambitious mods that seem to amaze everyone. Oblivion and Morrowind had these in abundance, and yet, they are absent in Skyrim.
Call us back in 6 years and let us know what it looks like then :P
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Dalia
 
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Post » Mon May 28, 2012 1:15 am

There is a huge lack of those really ambitious mods that seem to amaze everyone. Oblivion and Morrowind had these in abundance, and yet, they are absent in Skyrim.
Yeah that's definitly because they take a lot of time to do. Those will pop up for certain. Just give it some time. :D
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Jerry Jr. Ortiz
 
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Post » Mon May 28, 2012 2:22 am

Oblivion and Morrowind had these in abundance, and yet, they are absent in Skyrim.
It is illogical to compare ten years of Morrowind modding and six years of Oblivion modding to seven months of Skyrim moddding (only three months with an editor).

We when we compare things we compare like things. So if, for example, we want to compare Skyrim modding to Morrowind or Oblivion modding, we need to compare the first seven months of Morrowind and Oblivion modding to the present state of Skyrim modding.
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Amie Mccubbing
 
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Post » Mon May 28, 2012 7:00 am

It is illogical to compare ten years of Morrowind modding and six years of Oblivion modding to seven months of Skyrim moddding (only three months with an editor).

We when we compare things we compare like things. So if, for example, we want to compare Skyrim modding to Morrowind or Oblivion modding, we need to compare the first seven months of Morrowind and Oblivion modding to the present state of Skyrim modding.

Not to say the modding scene was somehow capped by the navmesh bug (and, in a minor scope, the LOD bug also), which luckily both of them got fixed (definitely, hopefully) with patch 1.6...
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Chloe :)
 
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Post » Mon May 28, 2012 12:53 am

There is a huge lack of those really ambitious mods that seem to amaze everyone. Oblivion and Morrowind had these in abundance, and yet, they are absent in Skyrim.

I also think that our standards are much higher nowadays - we've seen what can be done, and our expectations are that much higher. We expect modders to raise the bar even higher than they did before.

Out of interest, what sort of "really ambitious mods that seem to amaze everyone" are you referring to from Morrowind and Oblivion?
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FLYBOYLEAK
 
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Post » Sun May 27, 2012 10:06 pm

I also think that our standards are much higher nowadays - we've seen what can be done, and our expectations are that much higher. We expect modders to raise the bar even higher than they did before.

Out of interest, what sort of "really ambitious mods that seem to amaze everyone" are you referring to from Morrowind and Oblivion?
For Oblivion there is FCOM (OOO,MMM,Francescos), LAME, RBP, Integration-The Stranded Light, The Lost Towers, The Ayleid Steps, Ruin Tails Tale, Vilja, Cobl, Unique Landscapes, Arthmoors Villages, BBC, OCR, etc... Not to mention a project like Nehrim.
Morrowind has Tamriel Rebuilt, MGE, but I am not enough of a Modded Morrowind player to name more of the top of my head.
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Emerald Dreams
 
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Post » Mon May 28, 2012 10:14 am

For Oblivion there is FCOM (OOO,MMM,Francescos), LAME, RBP, Integration-The Stranded Light, The Lost Towers, The Ayleid Steps, Ruin Tails Tale, Vilja, Cobl, Unique Landscapes, Arthmoors Villages, BBC, OCR, etc... Not to mention a project like Nehrim.
Morrowind has Tamriel Rebuilt, MGE, but I am not enough of a Modded Morrowind player to name more of the top of my head.
Try looking to see how long after Oblivion's release those mods were released, and that'll give you your answer as to why Skyrim is missing such mods.
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Peetay
 
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Post » Mon May 28, 2012 8:35 am

Yep, exactly. And considering the time frame, Skyrim has seen a good quota of quite impressive mods.

We already have quite a few overhauls - PISE/ASIS, Wars in Skyrim, Skyrim Monster Mod, Tytanis, etc. - all of which are still works-in-progress, so no surprise there hasn't been an "FCOM" to get a smoother balance between them...

Quest mods have been slowed down by the navmesh bug, but it looks as though 1.6 will get rid of that obstacle :smile:
Open Cities has been around for a while now, but again progress was hindered by the navmesh bug.

Unique Landscapes isn't needed as much with Skyrim, as Bethesda did a really good job with the vanilla landscape.

Advanced survival mods such as Frostfall have arrived for Skyrim much sooner than they did for the earlier games.
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Kahli St Dennis
 
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Post » Mon May 28, 2012 2:03 am

I'd say it took 4 years after release to have the modding scene it has today.

There is a huge lack of those really ambitious mods that seem to amaze everyone. Oblivion and Morrowind had these in abundance, and yet, they are absent in Skyrim.

Well they are older now, and with less time. The new generation of players have to pick up where they left off. Sure..the guile of age is dependable, but the vigor of youth has to carry the torch at some point..
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Devils Cheek
 
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Post » Mon May 28, 2012 10:10 am

For Oblivion there is FCOM (OOO,MMM,Francescos), LAME, RBP, Integration-The Stranded Light, The Lost Towers, The Ayleid Steps, Ruin Tails Tale, Vilja, Cobl, Unique Landscapes, Arthmoors Villages, BBC, OCR, etc... Not to mention a project like Nehrim.
Morrowind has Tamriel Rebuilt, MGE, but I am not enough of a Modded Morrowind player to name more of the top of my head.
The Ck for Skyrim has been out three months. These all took literally years to develop......... Seriously. People need to get a grip. And patience. The immaturity around here astounds me some time.
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Tania Bunic
 
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Post » Sun May 27, 2012 10:42 pm

It is illogical to compare ten years of Morrowind modding and six years of Oblivion modding to seven months of Skyrim moddding (only three months with an editor).

We when we compare things we compare like things. So if, for example, we want to compare Skyrim modding to Morrowind or Oblivion modding, we need to compare the first seven months of Morrowind and Oblivion modding to the present state of Skyrim modding.
I've heard the Morrowind modding scene was an utter mess. Load order hadn't been discovered, there was no Morrowind Code Patch or Wrye Mash that prevented save game corruptions and doubling, and people were convinced that you couldn't put custom models in the game.
It'll pick back up when they release some DLC. I just decided to come back. (Not that I do anything impressive. :tongue:)
I've been using your riverwood home all this time.
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Dan Stevens
 
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