How to not overpower myself.

Post » Mon May 28, 2012 10:33 am

So I'm doing a playthrough and TRYING not to overpower myself using blacksmith/enchanting/alchemy. In fact I decided to not use any of them. I'm playing on master difficulty and using a few slower skills mods and so far the game is PERFECTLY balanced. Fights are challenging rather than either me one shotting things or them one shotting me.

The skills I'm putting perks in are:

One Handed (Just a few)
Blocking (all)
Heavy Armor (all)
Restoration
Conjuration
Speech

Would it be overpowering if I put points into Blacksmithing at this point? I feel as if if anything the game is starting to ramp up and become too hard. Will just blacksmithing end up overpowering my character? If I don't use % blacksmith potions?

Just curious! Upgrading my found armor would be cool, that's about all I'd use it for.
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LADONA
 
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Post » Mon May 28, 2012 4:27 am

For the most part if you don't go too nuts with blacksmithing, most items will only increase by double (max). So if killing your foes in 1/2 as many hits and taking 2x as many hits, would still make the fights fun for you, I say go for it.
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Anna Beattie
 
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Post » Mon May 28, 2012 5:29 am

For the most part if you don't go too nuts with blacksmithing, most items will only increase by double (max). So if killing your foes in 1/2 as many hits and taking 2x as many hits, would still make the fights fun for you, I say go for it.


Hmm, Not sure... I guess I could just play it by ear and if the game starts getting TOO hard I could put perks into it.
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Facebook me
 
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Post » Mon May 28, 2012 12:23 pm

Don't use Smithing for anything, you will overpower yourself. I had to stop my level 33 file because I had a Daedric Armor set with Legendary and I felt overpowering against anything that wasn't a boss or a Dragon (Non Frost Dragon since I was a Nord and had an additional 50% resistance to ice due to enchanted boots).
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maya papps
 
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Post » Mon May 28, 2012 1:51 pm

You are already using conjuration, you don't need anything else. Your other skills are just there so you feel like you are contributing. What 'class' or character type is this that summons in heavy armor? You are a tank and have pet tanks? If you got rid of everything other than heavy armor, restoration and conjuration nothing would touch you anyway.

As to smithing, I would go enchanting instead and enchant magic resistance. Most likely you are dying to casters and not melee.
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Josephine Gowing
 
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Post » Mon May 28, 2012 6:15 am

true... conjuration at 100 skill is very easy to achieve... combined with good enchanting skill to reduce to spell cost to zero, you really wouldn't need that much else unless you were playing on master difficulty... Play an archer/sneak/conjurer like above said, magic resistance is important. Very easy to swap between shield and spells on the PC as well using the numpad.

Only the daedras and powerful humans are useful however.. the atronochs or whatever they're called, don't really pack much punch.. only the master level spells do at my level, 46. I am worried conjuration will lose it's power as I level higher, but I'm a walking God as it is with 100 alchemy, smithing, enchanting.. the conjuration was more for fun. Install the mod to keep your humans from groaning every 30 seconds too.
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Isaiah Burdeau
 
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Post » Mon May 28, 2012 9:23 am

Don't use Smithing for anything, you will overpower yourself. I had to stop my level 33 file because I had a Daedric Armor set with Legendary and I felt overpowering against anything that wasn't a boss or a Dragon (Non Frost Dragon since I was a Nord and had an additional 50% resistance to ice due to enchanted boots).

I think I'll just leave it and see how the game progresses without using enchant/blacksmith/alchemy at all. So far it feels really balanced and I'm loving it.

You are already using conjuration, you don't need anything else. Your other skills are just there so you feel like you are contributing. What 'class' or character type is this that summons in heavy armor? You are a tank and have pet tanks? If you got rid of everything other than heavy armor, restoration and conjuration nothing would touch you anyway.

I'm roleplaying a nord who was raised away from civilization by a conjurer as his foster father. Duh!

I don't cheese fights by running around in circles healing myself lol. I don't play the game "to win" I play the game to have fun, running around isn't fun.

PS - I'm only allowed to cast one Summon every 10 minutes and never after a fight starts. You limit yourself in this game to make thing not "overpowered". You have the control!

As to smithing, I would go enchanting instead and enchant magic resistance. Most likely you are dying to casters and not melee.

Nah, I don't die to casters...I finished the Companion quest line and have the +20% magic resist shield plus have the perk that lowers magic damage by 50% while blocking with a shield.
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Strawberry
 
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Post » Mon May 28, 2012 5:41 am

only use a pickaxe.
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Breautiful
 
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Post » Mon May 28, 2012 11:58 am

only use a pickaxe.
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Killer McCracken
 
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Post » Mon May 28, 2012 3:19 am

Don't level up... staying at level 1 the entire game lets you level any skill you want and not get overly powerfull.
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des lynam
 
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Post » Mon May 28, 2012 9:01 am

only use a pickaxe.

Thanks for letting your ADD kick in and not even read the post: Only the Topic.

Don't level up... staying at level 1 the entire game lets you level any skill you want and not get overly powerfull.

Thanks for letting your ADD kick in and not even read the post: Only the Topic.
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Devin Sluis
 
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Post » Mon May 28, 2012 5:34 am

So I'm doing a playthrough and TRYING not to overpower myself using blacksmith/enchanting/alchemy. In fact I decided to not use any of them. I'm playing on master difficulty and using a few slower skills mods and so far the game is PERFECTLY balanced. Fights are challenging rather than either me one shotting things or them one shotting me.

The skills I'm putting perks in are:

One Handed (Just a few)
Blocking (all)
Heavy Armor (all)
Restoration
Conjuration
Speech

Would it be overpowering if I put points into Blacksmithing at this point? I feel as if if anything the game is starting to ramp up and become too hard. Will just blacksmithing end up overpowering my character? If I don't use % blacksmith potions?

Just curious! Upgrading my found armor would be cool, that's about all I'd use it for.


I would just level up warding in restoration...why do you need blocking? Just do all Restoration and most of the Heavy armor minus the perk that allows for damage reflection. Speech is good if you are focusing on store prices. I am using smithing for armor but not allowing myself to advance all of my armors (mainly b/c dragon armor looks hideous) It works out...I'll have lower armor ratings because I'm so picky about how my character looks...so the alchemy, smithing, speech, and enchanting don't really make me a "power house". By simply adjusting the difficulty, no mods needed. here is my character sorta:


Combat Element:
One handed (just damage, and blade perks ---maybe dual wield)
Destruction (MAJOR probably all of the perks)

Defense:
Restoration (MAJOR most of the perks, will have little need for potions)
Heavy Armor (just some of the perks like weight and movement and base protection, definitely not the perk for reflecting damage.)
Alchemy - backup if run too low on magika, (and so i can make food and sell it...but mainly roleplaying i guess...i'd be unhappy if i couldn't make food i think)

To ensure high armor rating:
Smithing (not the dragon armor...going up the left side...Although I could see my character sticking with steel armor or imperial armor.)
Enchanting (only armor no weapons perks as I have destruction spells)

Economic Benefit:
Lockpicking (treasure to be found you know)
Speech (need to make money some how, and can't increase my pocket size to its max)
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Micah Judaeah
 
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