So I'm doing a playthrough and TRYING not to overpower myself using blacksmith/enchanting/alchemy. In fact I decided to not use any of them. I'm playing on master difficulty and using a few slower skills mods and so far the game is PERFECTLY balanced. Fights are challenging rather than either me one shotting things or them one shotting me.
The skills I'm putting perks in are:
One Handed (Just a few)
Blocking (all)
Heavy Armor (all)
Restoration
Conjuration
Speech
Would it be overpowering if I put points into Blacksmithing at this point? I feel as if if anything the game is starting to ramp up and become too hard. Will just blacksmithing end up overpowering my character? If I don't use % blacksmith potions?
Just curious! Upgrading my found armor would be cool, that's about all I'd use it for.
I would just level up warding in restoration...why do you need blocking? Just do all Restoration and most of the Heavy armor minus the perk that allows for damage reflection. Speech is good if you are focusing on store prices. I am using smithing for armor but not allowing myself to advance all of my armors (mainly b/c dragon armor looks hideous) It works out...I'll have lower armor ratings because I'm so picky about how my character looks...so the alchemy, smithing, speech, and enchanting don't really make me a "power house". By simply adjusting the difficulty, no mods needed. here is my character sorta:
Combat Element:
One handed (just damage, and blade perks ---maybe dual wield)
Destruction (MAJOR probably all of the perks)
Defense:
Restoration (MAJOR most of the perks, will have little need for potions)
Heavy Armor (just some of the perks like weight and movement and base protection, definitely not the perk for reflecting damage.)
Alchemy - backup if run too low on magika, (and so i can make food and sell it...but mainly roleplaying i guess...i'd be unhappy if i couldn't make food i think)
To ensure high armor rating:
Smithing (not the dragon armor...going up the left side...Although I could see my character sticking with steel armor or imperial armor.)
Enchanting (only armor no weapons perks as I have destruction spells)
Economic Benefit:
Lockpicking (treasure to be found you know)
Speech (need to make money some how, and can't increase my pocket size to its max)