I limit myself to one weapon type or offensive magic, one crafting type and a few support skills excluding those you inadvertently level such as speechcraft and lockpicking; of course on master difficulty.
So I'm looking for fun ideas for character builds that are challenging and use no more than a few skills and preferably no crafting skills. Although I was thinking about making a poisoner who specializes in poisons and reverse pickpocketing, perhaps with a bow or whatever else feels right. No armor training, no magic. Might be terrible, might be awesome. So for this type of character you'd need, Alchemy, Pickpocketing, Sneak, and Archery. Four skills and you'd wear whatever clothing from wherever you want.
Anyhow, I'm hoping to get some good feedback on this, maybe something like a dead is dead type of mode. With options, like with dragons or without dragons, no daedric artifacts (which would overpower this type of gameplay), no guild armor, etc, or you can only pick up bows, potions, ingredients and misc items. The goal is to make a tough challenge and try to succeed and make it into higher levels into a powerhouse (of poison for instance) while severely limiting your options to game the system and get overwhelmingly powerful. The goal is to not add tedium to the game; such as you must sleep every six hours or your character can't possible fight five enemies in a row, go rest.
Surely some fun unconventional combinations exist to have fun with.
