Being Forced to be Evil

Post » Mon May 28, 2012 2:25 pm

you do not 'trespass' because it is an abandoned house and the 'Vigilant of Stendarr' at first glance is a good guy because his intention is to fight the evil haunting the house which is a danger to the citizens of Markarth. just let it go.

If I met up with some random dude outside of your house and stormed inside killing everyone inside because I disagreed with your religious views, even though you haven't actually done anything to hurt anybody, that would be "good"?

Abandoned means owned by you? Obviously it isn't "unoccupied" or else how could he suspect people are worshiping their gods in there?

Clearly it's occupied by somebody. And what is that person doing wrong? Why do they deserve to die? Because they have a religious view different than you or the Vigilant of Stendarr? How are they a danger to the citizens of Markarth? Have they killed/hurt/harmed somebody? Have they barged into someone's home to persecute/kill them for their religion? Maybe it's you that is a danger to the citizens of Markarth.
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Laura-Jayne Lee
 
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Post » Mon May 28, 2012 5:55 pm

By definition if 'he wants to fight evil' then yes, he is good.

And it is unoccupied. He doesn't think people are there worshipping evil spirits, he think evil is haunting the place. as a 'good' character i felt it my obligation to help him rid the abandoned/not occupied house. let it go.
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Zosia Cetnar
 
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Post » Mon May 28, 2012 8:56 am

Mostly, TES franchise games allow you the freedom to do what you will. I've never had a problem with "evil" since I normally don't ever do quests that tend that direction. You can pretty much ignore the daedric princes and their quests - if you pick one up accidentally (like Lod and the dog....) just revert to a save prior.... I've honestly never had issues and I've been playing these games since Daggerfall.
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Jon O
 
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Post » Mon May 28, 2012 4:14 pm

Way over post limit
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ezra
 
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