Skyrim missing very important things: Moondust & Skooma

Post » Mon May 28, 2012 2:57 pm

Yep,

How is it that MW and places have "dens" but not Skryim?

Meeting an occasional Moondust and Skooma dealer on the road doesn't cut it!

Bethesda, Skoom me UP Scotty.......
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Travis
 
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Post » Mon May 28, 2012 9:15 am

Because in this game, skooma gives you a lousy 25 stamina. Compare this to Morrowind where sujamma gives you 50 strength for 30 seconds.
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Adam Baumgartner
 
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Post » Mon May 28, 2012 8:27 am

Moon sugar.
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Emmie Cate
 
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Post » Mon May 28, 2012 6:31 pm

Because in this game, skooma gives you a lousy 25 stamina. Compare this to Morrowind where sujamma gives you 50 strength for 30 seconds.


Right on brother!

SKOOOOOM me UP!
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.X chantelle .x Smith
 
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Post » Mon May 28, 2012 8:05 pm

skooma is total lackluster in this game.
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zoe
 
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Post » Mon May 28, 2012 8:12 pm

Hopefully some people don't forget the poor druggies when they mod the game.

Giving Skooma/Moon Sugar a lot more side effects (not all positive, ofcourse) and maybe having a den or 2 would be amazing. I loved the Bravil Skooma den with all its deformed inhabitants.
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CORY
 
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Post » Mon May 28, 2012 7:01 am

There is a Skooma and moon sugar den actually. :P
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Laura
 
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Post » Mon May 28, 2012 9:14 pm

Moon sugar.


Moon Beam.......dancing in a Moon sugar or Skooma den..........

Ma'iq is dealing......Ma'iq make you feel aright......
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Roddy
 
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Post » Mon May 28, 2012 11:09 am

There is a Skooma and moon sugar den actually. :P

Oh really?! Care to enlighten me of its location, in spoiler brackets ofcourse.

All I found was the occasional dealer on the road and a few bandit caves that had some skooma.
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Franko AlVarado
 
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Post » Mon May 28, 2012 9:26 am

skooma needs some negative effects. Maybe mess with your vision or something
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Chavala
 
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Post » Mon May 28, 2012 3:06 pm

I really would love to Modders to make put more effects into Skooma... I mean, really ? Skooma regenerates 25 Stamina, that's it ?

What if it have an addicting effect, i mean, you'll slowly loosing Health and Stamina if you don't use one bottle of Skooma everyday.. That would be awesome.

And it would be cool to enter in a Cave and find out that it is a Bandit Stronghold, but not normal Bandits.. but Skooma Dealers !
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Gaelle Courant
 
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Post » Mon May 28, 2012 9:25 am

Moondust, good one

I agree though, the whole drug culture isn't really prominent enough.
Then again, Skyrim is very far away from Elsweyr and there are barely any Khajiit besides the trade caravans

Although it's also true that every other bandit appears to be a skooma addict
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lauraa
 
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Post » Mon May 28, 2012 6:17 pm

Spoiler
You have to raid a Skooma den in part of the quest to became thane of Riften. :P
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no_excuse
 
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Post » Mon May 28, 2012 6:36 pm

Because Dark Elves are dirty druggies.
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Tessa Mullins
 
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Post » Mon May 28, 2012 7:40 am

Funny about this. My husband made a comment to me in the car the other day, "Where is the Skooma dens?" I simply replied, "I have no idea, have yet to find one."


I so miss the crazy people with their crazy addiction and slurring words of "wisdom." :P
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saharen beauty
 
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Post » Mon May 28, 2012 6:44 am

skooma needs some negative effects. Maybe mess with your vision or something

It should at the very least mess with your vision the way Nighteye does, especially the fading around the edges.

I don't like the idea of addiction to be honest, that feels a bit too forced. But I might just throw in some (silly) ideas of my own.
- Seeing a lot of creatures as a little deformed, the way the engine and psysics of Oblivion could stretch bodies.
- More positive effects, increased damage with melee and ranged weapons seems most plausible, maybe magicka regen for mages.
- Negative effects, previously it drained stamina I think, which sounds pretty logical. More logical than restoring stamina. Maybe reduce resistances?
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Tracy Byworth
 
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Post » Mon May 28, 2012 10:44 am

It should at the very least mess with your vision the way Nighteye does, especially the fading around the edges.

I don't like the idea of addiction to be honest, that feels a bit too forced. But I might just throw in some (silly) ideas of my own.
- Seeing a lot of creatures as a little deformed, the way the engine and psysics of Oblivion could stretch bodies.
- More positive effects, increased damage with melee and ranged weapons seems most plausible, maybe magicka regen for mages.
- Negative effects, previously it drained stamina I think, which sounds pretty logical. More logical than restoring stamina. Maybe reduce resistances?
You are pratically putting ALOT of positive effects... Skooma is a drug, it shouldn't have that much positive effects...
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Miranda Taylor
 
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Post » Mon May 28, 2012 10:14 pm

there are moon sugar and skooma dens
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ashleigh bryden
 
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Post » Mon May 28, 2012 8:50 pm

skooma needs some negative effects. Maybe mess with your vision or something

If you're looking for that, then whoever mods it:

Skooma, when taken in a city, should force the character to travel package to random city dwellers ( even invading houses ) to profess how they have discovered that they are Talos and that they know the secret of existence, which is to exist. Other skooma heads will follow the player for a time harassing the town guards and wasting townfolks time in conversation / preaching. Then everyone hugs and sits down. Loading screen passes a few game hours, then control is returned to the player.

Chance of going to jail, loosing worn armor, cannot draw weapon ( pacifist ) for two game hours or cannot run for four game hours, and refuses to smith or enchant for 8 hours.

I have no idea what moon dust would simulate.
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Leanne Molloy
 
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