But isn't it en unwanted effect? I mean to go to a trainer, then train 5 levels to get from lets say level 80 to 85 right before a level up, then closing the conversation, levelling up in the skill menu and train from level 85 to 90, would effectively put the npc past this point and make the money inaccessible. Additionally, I also found out that if I leave the room and return the 65535 left in the inventory vanishes as if it never existed. If it relay is a feature then its not working the way it suppose to I think. Although I can't think of any possible reason why would there be a cap on how much money the npc can barter with and why if it reaches a thresh hold it makes the money before this thresh hold disappear. Its not making any sense to me.
Uhm, not really. The limit is imposed for a reason. That's still a high limit all the same. It's better for memory by using a standard unsigned int than the other types. And, generally, folks won't really need to use that much all at once. For the vanishing gold, it sounds like a bug. However, I'd have to know how they implemented that part of the game code to tell you for sure. And I don't have the game code. >.>