Trainers wount use money gained from training

Post » Mon May 28, 2012 12:39 pm

This bug have appeared only recently. I don't think its any of the mods as I have turned them off to see if that was the problem. Basically when I train with a trainer who also have a shop, has the money in inventory and they show in the shop menu, but no matter what i sell to him the money wont go from him to me. Another strange thing is that they seem to stop all on the same value around 65535 gold. So if a trainer gets more money from training from me and then i try to get it back by selling him my expensive items, he will sop at that amount but the transactions go true as if he still had money to barter with.
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Justin
 
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Post » Mon May 28, 2012 7:54 pm

They stop at that value as that's the limit of an unsigned integer variable.
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Flesh Tunnel
 
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Post » Mon May 28, 2012 9:25 am

Oh I see, well then is this a bug and will get addressed or what now? I guess the only way around it is to train and sell items in between training to get gold back for the items that are expensive but have no use for me.
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Josh Sabatini
 
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Post » Mon May 28, 2012 8:43 am

Oh I see well then is this a bug and will get addressed or what now. I guess the only way around it is to train and sell items in between training to get gold back for the items that are expensive but have no use for me.

It's not really a bug. That would imply they didn't design it that way. It's obvious that it is designed that way, though.

unsigned int
is completely different from
float
and so on. Though, I suppose it could've been
long
but I doubt it.
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Ludivine Dupuy
 
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Post » Mon May 28, 2012 3:26 pm

But isn't it en unwanted effect? I mean to go to a trainer, then train 5 levels to get from lets say level 80 to 85 right before a level up, then closing the conversation, levelling up in the skill menu and train from level 85 to 90, would effectively put the npc past this point and make the money inaccessible. Additionally, I also found out that if I leave the room and return the 65535 left in the inventory vanishes as if it never existed. If it relay is a feature then its not working the way it suppose to I think. Although I can't think of any possible reason why would there be a cap on how much money the npc can barter with and why if it reaches a thresh hold it makes the money before this thresh hold disappear. Its not making any sense to me.
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sarah simon-rogaume
 
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Post » Mon May 28, 2012 6:52 pm

But isn't it en unwanted effect? I mean to go to a trainer, then train 5 levels to get from lets say level 80 to 85 right before a level up, then closing the conversation, levelling up in the skill menu and train from level 85 to 90, would effectively put the npc past this point and make the money inaccessible. Additionally, I also found out that if I leave the room and return the 65535 left in the inventory vanishes as if it never existed. If it relay is a feature then its not working the way it suppose to I think. Although I can't think of any possible reason why would there be a cap on how much money the npc can barter with and why if it reaches a thresh hold it makes the money before this thresh hold disappear. Its not making any sense to me.

Uhm, not really. The limit is imposed for a reason. That's still a high limit all the same. It's better for memory by using a standard unsigned int than the other types. And, generally, folks won't really need to use that much all at once. For the vanishing gold, it sounds like a bug. However, I'd have to know how they implemented that part of the game code to tell you for sure. And I don't have the game code. >.>
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Jerry Jr. Ortiz
 
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