Why I ask this is because at lvl 46 I was using the best bow I could find with the best possible enchantment I could get, and Draughr Death Lords required like a dozen arrows to freaking die and that first arrow or two were sneak attacks, while they on the other hand could kill me in 3 hits.
But when I raised my Smithing and Enchanting, got the required perks I can now kill them in 4 hits with the first being a sneak attack.
Cause for me it felt like a necessity, enemies just became a drag.
I was focused on being able to sneakily kill enemies and that doesn't help at all when they don't die until I've shot them like 4 times (in sneak) all the while they're closing the distance trying to figure out where I am.
I'm suppose to be a coward, a weakling that attacks from a distance.
How am I suppose to do this when I can't kill them and I'm forced into close combat with backpedaling?
I attack an enemy, sneak attack, he doesn't die, his mates gets attention to this, they all start moving towards where I am, I try to shoot them but now there is no sneak attack bonus, they find me, they rush me, I backpedal and jump up on things they can't get to in order to survive.
"Then lower the difficulty so that they don't have as much health"
Well I would, except that if I do then their damage is lowered as well, which means the entire game will turn into a cakewalk.
So, for everyone that played without smithing and enchanting for the first 40 levels on Expert or Master difficulty, does it feel like those two skills are a necessity if you don't want damage sponges?
I don't care for mage players or those that picked Smithing and/or enchanting right off the bat, I want to hear from others that went through the same kind of gameplay I did.


