Battle music not playing after 400+ armor rating?

Post » Tue May 29, 2012 1:03 am

As the title says, my game seems to quit playing combat music after I reach somewhere above 400 armor rating - dragons aren't playing their themes, and I cut down swaths of Stormcloaks during one of the Civil War fort quests to the tune of serene ambient music. Is there anything that can get around this? Is this a known issue? Searching only got me a handful of mentions of such a glitch, and the only detailed description I've found suggests it should be happening at 900+ armor, not a mere 400-600. It's kind of annoying to have to purposely weaken myself to enjoy the music...
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Emily Jones
 
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Joined: Mon Jul 17, 2006 3:33 pm

Post » Tue May 29, 2012 11:50 am

its anoying, the music only plays when enemies are considered a threat to your char.

ck will fix it.
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Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Tue May 29, 2012 2:35 am

Hmm, so the game will include beasties like Ancient Dragons and events like fortress assaults in the whole dynamic music thing? That's... disappointing.

Guess I've got three perk points to move elsewhere.
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Charity Hughes
 
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Post » Tue May 29, 2012 2:55 am

its the games way of telling you youre too damn strong :(
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Emily Martell
 
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Post » Tue May 29, 2012 1:47 am

Up the difficulty if you are still able to I guess.
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Rhi Edwards
 
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Post » Tue May 29, 2012 9:14 am

During development, I recall reading about ambient sounds only playing after about 5 minuets of ingame/battle music. But I find it strange that it would be tied to armor rating :confused: odd...
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Rob
 
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Joined: Fri Jul 13, 2007 12:26 am

Post » Mon May 28, 2012 10:48 pm

I had overpowered dragonscale and it made the game really boring so I switched to Daedric and now Forsworn can kill me again. Maybe create new armor with only enchantments that help your weak abilities.
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Patrick Gordon
 
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Joined: Thu May 31, 2007 5:38 am

Post » Tue May 29, 2012 7:24 am

I'm using Ebony armor with a Daedric shield, on Master difficulty. Maxed smithing, four pieces of smithing apparel, a couple points in Juggernaut and Well-Fitted were enough to get me to the armor cap, but even before that Elder Dragons weren't playing combat music.

Removing Well-Fitted and changing my chestpiece into a non-tempered one got me to less than 50% armor and packs of Bandit Marauders can kill me but it seems music still doesn't play against them sometimes.

Seems like it just deems the player too powerful too easily...
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JAY
 
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