'enable' command not working?

Post » Tue May 29, 2012 1:49 am

I picked up a nirnroot and the glow didn't disappear. So I decided I would try to repair my game save because of Bethesda's neglected script bug that's been around since Oblivion, in 2006.

So, I want to use the 'markfordelete' command, but to make sure I've got the right target, I'm using 'disable'. The glow disappears. So I know I've got the right target. (There are already 3 glows built up, by the way, on my new character).

So now I need to 'enable' before I can type markfordelete? Or can I just type markfordelete if disable worked?

In other words, does the object have to be enabled (visible) before I delete it?


The reason I ask for an alternative method is because enable doesn't seem to work on any disabled objects. This is the first time I've used it, so maybe I'm just doing it wrong. Can anyone confirm that enable still works with 1.4, or give me a tip?
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Chelsea Head
 
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Post » Tue May 29, 2012 1:40 pm

sometimes enable doesnt update in real time. you can try exiting the console to see if it pops up or you may have to exit to main menu and reload your save in order for it to be visible again.

and typing mark for delete while the ID is visible in the console will delete it for good regardless if its visible (after clicking on the object it should show up in quotations above the command prompt, 8-digit hex code).
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victoria johnstone
 
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Post » Tue May 29, 2012 5:32 am

Deleting nirnroot glows is not enough. Nirnroots spawns instances of both their glow and their roots, though int the case of roots they are disabled. So, you won't see them but they will increase your file size.

just use "Possessive Corpses" http://skyrim.nexusmods.com/downloads/file.php?id=4528&tab=3&navtag=/modules/comments/comments_ajax.php?tid=507256|:|fid=4528 . I just tested carefully with 1.4 patch of Skyrim and is 100% compatible.
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Pawel Platek
 
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Post » Tue May 29, 2012 1:26 pm

Amethyst Deceiver, thanks

amgepo,

Yeah, I'm using possessive corpses. These are old glows, I assume (from before I installed your mod). Since I made the post, I noticed, like 'disable', markfordelete also removes the item immediately. So that's very helpful in immediately knowing whether it worked, of course! I expected I'd have to reload the cell.

Thank you
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Marine Arrègle
 
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