Silent Moons Enchant found in Lunar Forge not working? *Mino

Post » Wed May 30, 2012 5:26 am

Hello everyone,

Upon my character's play-through, I came across the Lunar Forge near the Silent Moons Camp. I found some weapons with a unique Lunar enchantment that states while the moons are out, burns the target for 10 points light damage. I got really excited for this enchantment, since the unique limitations of this weapon would work really well on how I'm role playing my character. However, it seems that this enchantment is unresponsive as I don't see any damage increase from the weapon's enchantment (i.e Iron Sword basic damage is 7, and when I attack an enemy at night with the enchanted weapon that should give me an added 10 points light damage, it still does 7 basic damage).

Apparently this enchantment is causing a lot of curiosity among players on whether it works properly or not. I also noticed that the UESP Skyrim Wiki says that as of patch 1.3.10, the Silent Moons Enchant is broken. Does Bethesda know that this enchantment is currently broken? Is there any way to inform them on the issue?

Thanks!
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Averielle Garcia
 
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Post » Wed May 30, 2012 3:46 am

You are correct. The silent moons enchantment magic effect is not set to damage health. It can easily be verified by modding the base weapons damage to 0 (you need to set the standard unenchanted swords damage). It appears to be set to damage the weapon speed multiplier. http://www.uesp.net/wiki/Tes5Mod:Actor_Value_Indices

I'll add it to the https://unofficialskyrimpatch.16bugs.com/projects/7078 list.

Console players will need to hope that Bethesda fixes it.
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Rob Smith
 
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Post » Tue May 29, 2012 6:26 pm

Thank You!

It's pretty disappointing that I enchanted my dagger with a devoid enchant on my current playthrough, but I'm glad its getting fixed for others in the future. I was really looking forward to have that limitation for my arcane agent. It would've been an interesting roleplay for me to consider the time cycles into my combative decisions with that enchant (i.e - sneak attacking bandits at night with the enchant would have a much better turnout than doing it during the day). Alas...

Oh well, I'll save it until I roleplay a thief on my second playthrough. :laugh:
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I love YOu
 
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Post » Wed May 30, 2012 4:51 am

... It would've been an interesting roleplay for me to consider the time cycles into my combative decisions with that enchant ...

Assuming it gets fixed for you, whatever it is you play on, be aware that the enchantment is active between 9.00pm and 5.00am irrespective of whether the moons are out or not.
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Toby Green
 
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Post » Tue May 29, 2012 10:18 pm

You'd think going through all the effort of creating the lunar forge area, the special enchantments, the writen notes, lore & everything else that goes with it - that they'd find the 30 seconds QA time to test that the enchantment actually works >_>
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Amy Melissa
 
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Post » Wed May 30, 2012 3:28 am

You would think so, but then you'd think that about a lot of things that are bugged and could quickly be fixed. I think it must be some official policy to leave a bunch of bugs in to give the community something to fix.
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Heather Dawson
 
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