The Radiant AI and quest I have to say were a nice touch to the game it made sure things were not to bland. But while we are here why don't we talk about the Aesthetics and Dialogue behind the A.I. There is a funny new meme going around about the "arrow to the knee" joke with the guards. This probably wouldn't have come into existence if there was some script that didn't let more then a few guards in separate towns say this. For example something like, it would select 3 random guards from the separate holds and it would assign them the dialogue. Its not just the arrow to the knee saying also. Its all of them, "Hey, I know you you are, hail Sithis" I laughed hard in real life after hearing that joke. Then I realized it was common amongst every single guard. It just degraded some of the realism that was put into the game for me.
And because I was terrible at transitioning when I wrote a report for my senior project I will just get to my next point instead of making this a fancy essay. The Factions in this game I don't want to say were terrible, but I feel as though some of them were not put together well. The Bards Collage had almost no quest to it, and you couldn't even learn to play an instrument. Would it not have been interesting to play a flute, lute, or drum in front of an audience and have them come give you some chumps change until you leveled up an invisible Musicians skill. The College of Winterhold, the first mission was fun because I felt like I was in a school but that quickly falls off as you get embraced in an epic quest where you find absolutely know background knowledge on what the Eye of Magnus really was this faction had the same problem as the Mages Guild from Oblivion yes you learned things, but you did not feel academic. I remember in Morrowind.
And one of my biggest peeves was with the Imperial Legion/Storm Cloaks. Because they were almost complete mirrors of each other outlined with quests that did the same exact thing. Defend City - Take over fort - Assault capital. I feel as though this could of been handled better by adding more quests into them. Also the rewards for the imperial legion were just generic leveled weapons. Not some fancy officers uniform, or maybe an enchanted imperial sword. The Thieves Guild felt the most finished, and the Dark Brotherhood I feel came in second place.
And the third and last major point I would like to make out is Werewolves, they are bad ass yes. But you are forced to join the companions to become one. You can't fight one in the wild and drink its blood to become one, you HAVE to go into a faction and this severely limits role playing. Also I feel as though manually being able to become a werewolf was kind of stupid. There could of been more improvements for aesthetic purposes also, I loved that people would comment on you with quotes like "Have you been tending to your hounds? You smell like a wet dog!" or Arnbjorn from the Dark Brotherhood noticing as well. But I think normal wolves, low level and standard always easy to kill enemies should not attack you even in human form, it would just be a nice effect to have in the game. I just feel as though it was slightly half done look at the vampires and then look at werewolves it really is dumb.
Also this wasn't a big deal, but I do feel as though you should not have been allowed to smith Dwemer or Daedric armor. Aside from other small things those were the major ones that came to my mind and I hope Bethesda takes a look at this and maybe will make some improvements.
