Can't get FXAA to enable to save my life.

Post » Wed May 30, 2012 2:56 am

HEy guys,

I enjoy messing with my INI, and while trying out some new settings, I've lsot the ability to enable FXAA. ever. in any way. I've deleted or restored every .ini associated with skyrim, i've gone through every nvidia control panel, i've gone so far as to use the nvidia inspector tool. I had this problem long ago, and jsut happened to recently have the chance to re-enable fxaa after uninstalling a realistic lighting mod. I lost it affter i moved my INI to allow skyrim to write one for itself to reset the settings.

I also use Nexusmodmanger on occasion and i launch from a desktop shortcut to SKSE script extender

Is this a common issue?

Thanks!
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Tue May 29, 2012 8:42 pm

This just got stranger. I forced 16x AA and MSAA in the Nvidia control panel and saw a HUGE vram usage increase. I usually run around 920 megs of Vram usage, and forcing this shot it into using 1gb of system ram

Odd thing is, it looked no different. The jaggies were everywhere, but the performance still took a huge hit!

Weird!

For the record
Core i7
8 gigs of ram
560ti 1gb vram
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Tue May 29, 2012 3:59 pm

Driver update, no dice. Can't see the effects of anty sort of anti aliasing no matter the settings. Still see the performance hit, though.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Tue May 29, 2012 9:36 pm

I can think of two things you might try: verify the integrity of you Skyrim cache-
1. Right click on the game in the Steam library and select Properties
2. Navigate to the "Local Files" tab
3. Click "Verify integrity of game cache"
if that doesn't help, run DXDIAG on your system. Maybe there is a DirectX DLL which is missing or corrupted. You might try re-installing SKSE, if some of the dll files it installs got deleted or corrupted it could cause problems. If deleting all your .ini files and letting Skyrim rebuild them didn't help, and if only Skyrim is affected you might end up having to delete your local content and re-install Skyrim. Back-up your save files elsewhere just in case.
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Wed May 30, 2012 6:02 am

Full re-install, new drivers. Still no way to see any sort of anti aliasing :(
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Wed May 30, 2012 5:19 am

If your using the 295.51 drivers, FXAA is disabled in them. You'll wanna use 290.53 if you want FXAA in Skyrim.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Tue May 29, 2012 4:56 pm

I'm currently on 290.53 and can't get AA of any kind within the game.

DXDIAG:

------------------System Information------------------Time of this report: 2/11/2012, 11:54:07	   Machine name: PATRICKPC   Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)		   Language: English (Regional Setting: English)System Manufacturer: Gigabyte Technology Co., Ltd.	   System Model: P55M-UD4			   BIOS: Award Modular BIOS v6.00PG		  Processor: Intel(R) Core(TM) i7 CPU		 860  @ 2.80GHz (8 CPUs), ~2.8GHz			 Memory: 8192MB RAMAvailable OS Memory: 8184MB RAM		  Page File: 2834MB used, 13530MB available	    Windows Dir: C:\Windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   User DPI Setting: Using System DPISystem DPI Setting: 96 DPI (100 percent)    DWM DPI Scaling: Disabled	 DxDiag Version: 6.01.7600.16385 32bit Unicode------------DxDiag Notes------------	  Display Tab 1: No problems found.	    Sound Tab 1: No problems found.	    Sound Tab 2: No problems found.		  Input Tab: No problems found.--------------------DirectX Debug Levels--------------------Direct3D:    0/4 (retail)DirectDraw:  0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay:  0/9 (retail)DirectSound: 0/5 (retail)DirectShow:  0/6 (retail)---------------Display Devices---------------		  Card name: NVIDIA GeForce GTX 560 Ti	   Manufacturer: NVIDIA		  Chip type: GeForce GTX 560 Ti		   DAC type: Integrated RAMDAC		 Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15613842&REV_A1	 Display Memory: 4065 MB   Dedicated Memory: 993 MB	  Shared Memory: 3071 MB	   Current Mode: 1680 x 1050 (32 bit) (59Hz)	   Monitor Name: Generic PnP Monitor	  Monitor Model: HP LP2275w		 Monitor Id: HWP2807	    Native Mode: 1680 x 1050(p) (59.954Hz)	    Output Type: DVI	    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2umDriver File Version: 8.17.0012.9053 (English)	 Driver Version: 8.17.12.9053	    DDI Version: 10.1	   Driver Model: WDDM 1.1  Driver Attributes: Final Retail   Driver Date/Size: 12/17/2011 15:05:00, 17483072 bytes	    WHQL Logo'd: n/a    WHQL Date Stamp: n/a  Device Identifier: {D7B71E3E-5140-11CF-AF78-6D351FC2C535}		  Vendor ID: 0x10DE		  Device ID: 0x1200		  SubSys ID: 0x15613842	    Revision ID: 0x00A1Driver Strong Name: oem6.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.9053:pci\ven_10de&dev_1200	 Rank Of Driver: 00E62001	    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=	   D3D9 Overlay: Supported		    DXVA-HD: Supported	   DDraw Status: Enabled		 D3D Status: Enabled		 AGP Status: Enabled   Driver: n/a------------------DirectShow Filters------------------DirectShow Filters:WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16385Mpeg43 Decoder 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User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Wed May 30, 2012 1:32 am

Strange, it sounds dum but have you tried updating DirectX?
http://www.microsoft.com/download/en/details.aspx?id=35

If that doesn't work that you can result to SMAA which comes in a form of a Injector:
https://sites.google.com/site/mrhaandi/injectSMAA_by_mrhaandi_1.2.7z
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Wed May 30, 2012 5:49 am

I'm on the latest verions.

The odd part is that i have had it work once or twince in the past, only to lose it during an ini tweak or similar. Uninstalling it, wiping ALL of my skyrim data in both directories had no effect. When i crank AA forcing to max, i get the huge performance hit but 0 visual difference (And i'm not blind, i've used AA before and know what to look for :P).
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue May 29, 2012 2:40 pm

Anyone have experience being able to force AA from the control panel for nvidia? I'm a few frustrations away from a re-formatting here
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Tue May 29, 2012 4:39 pm

If the problem is caused by an .ini file tweak, then a new unmodified .ini generated by the game should have fixed it. If it's caused by files left by a mod, then a clean install of Vanilla Skyrim should have fixed it. If it's in the settings for your card, I would expect other games to have problems too.

The fact that it worked in the past when you removed a mod leads me to believe that the problem is something installed by a mod. I haven't used them, but I've read that some of the graphical effect mods place direct x files in the Skyrim directory. Something along the line of "d3d9.dll". This allows their program to run, and the local version of directx they installed will take priority over your computer's installation of directx. When you ran DXDIAG it checks your computer's installation of directx and finds no problems. If you re-installed Skyrim, and removed all of the folders for Skyrim to make sure all files added by any mods were removed- and then ran Skyrim from the launcher and let it build new .ini files without re-installing any mods and FXAA wont work, then I would have to say the problem is in your Video card's settings. I haven't had an Nvidia card for many years so I don't know if you have a button for returning the card to factory default settings. Perhaps the help sections at Nvidia's website may show other people who have had the same problem and found solutions there.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Tue May 29, 2012 3:32 pm

Seems to be maybe working i think sorta probably... Many ini resets and even brought one back that i hosted on my website. I wont be touching anythign for now...
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Tue May 29, 2012 3:12 pm

Make sure your skyrimprefs.ini is NOT set to read only.

Also what res are you running at? at 1080p 4xAA enabled in game should be good (2x to 4x is a huge difference, 4x to 8x not so much)
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue May 29, 2012 5:51 pm

He's on 1680x1050, as his dxdiag report says above.

You didn't by any chance, use the saveini console command, did you? But on the other hand, if you had, you'd notice it. In most occasions I used it, the cosmetic models on the loading screens turned purple...

Anyways, make sure you haven't forced the driver to "override any application setting" (on the game's profile). If this is the case, revert back to "application controlled", or simply use the "restore" option.

And finally, if everything seems to be in order but you still don't see AA working, reinstall the driver, go for a customized installation and when the option "perform a clean install" shows up, use it.
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm


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