Which enchantments do you use for your weapons?

Post » Wed May 30, 2012 1:02 am

So my current guy is a sneaky mage dude who uses destruction magic and archery. I also made some ridiculously powerful armor (dragonplate armor using alchemy/smithing buffs, enchanted with stuff like fortify health, fortify one-handed/archery damage, magic resistance, etc) for Lydia which makes her more or less invincible on Master. I have over 100% magic reduction for destruction spells on my guy along with the bonus damage perks for fire and frost in the destruction tree as well as the fire and frost enchanter perks for the enchanting tree. Because of all of this, I decided to enchant two bows which do 81 fire and 81 frost damage. One for myself, and one for Lydia along with a mace for her enchanted with the same effects.

After messing around a little with these weapons, though, I have decided that I am going to take away Lydia's weapons and replace them with the standard daedric bow and mace improved to legendary with 100 smithing (I will never, ever use the alchemy/smithing buffs to make my weapons more powerful; I'll only consider doing it with my armor because the armor cap is easy to reach anyway) and I think I'm going to get a new bow as well because I think a bow with that much damage added on to it plus the fact that I never have to recharge it due to my 100% magicka reduction for destruction is too powerful, even on Master (I have no perks added into Archery yet and I can still kill a Draugr Deathlord in ~3 hits)

I don't think I'm going to enchant Lydia's weapons again because her sole purpose is to tank damage. When I enchanted her weapons she, along with her two dremora lord companions, simply killed everything before I could help. The whole idea behind this guy is to sneak around with a bow or magic and attack guys who are distracted by my entourage, but it's not very fun as of now because I don't get to help.

What do you guys recommend I do for my new bow? I'm also interested in the choices you guys have made for your weapon enchantments.
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Toby Green
 
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Post » Tue May 29, 2012 8:15 pm

I currently have a daedric greatsword. And i have it enchanted with Paralyze enchant. 4 second Paralyze. Probably the only one i like right now.

I also have a black star. It's useful because it recharges my weapon everytime i soul trap a bandit.
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Trevor Bostwick
 
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Post » Wed May 30, 2012 7:26 am

I put Fiery Soul Trap and Frost Damage (for the slow effect) on my bow :)

Perhaps some Absorb Magicka could be useful for a mage?
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Austin England
 
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Post » Wed May 30, 2012 2:58 am

I currently have a daedric greatsword. And i have it enchanted with Paralyze enchant. 4 second Paralyze. Probably the only one i like right now.

I also have a black star. It's useful because it recharges my weapon everytime i soul trap a bandit.

Hmm...considering the fact that the perks for Destruction which increase damage also increase the damage of the same enchantments and magic reduction for Destruction reduces the amount of charges that your weapon uses if your weapon is using Destruction-based enchantments, I wonder if picking the Stability perk for the Alteration tree (which increases the duration of all Alteration spells, including the paralyze ones) will also increase the duration that you can paralyze someone for if you enchant a weapon that can do it. If you have 100% Alteration reduction, I think you can have a weapon that has a never-ending paralyze enchantment, which would be awesome.
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Cheville Thompson
 
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Post » Tue May 29, 2012 11:33 pm

2 seconds of Paralyzing are all I need for my axe.
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Miragel Ginza
 
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Post » Wed May 30, 2012 8:54 am

5 pts absorb health.

Lots of charges, lots of chances to heal for free
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April D. F
 
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Post » Wed May 30, 2012 5:13 am

Absorb magic, i think i found a 20pt absorb elven dagger. Good for setting up chain sneaks/invis casts.
I don't use perks in enchanting. If I want god mode I'll just toggle it. :thumbsup:
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Tanya Parra
 
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Post » Tue May 29, 2012 8:38 pm

I have absorb health/soul trap on my offhand dagger and absorb health/paralyze on my main hand dagger. My bow has soul trap/lightning damage (I named it Zeus). I have the 100 archery perk that has a 15% paralyze for bows. Overall pretty godly
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Astargoth Rockin' Design
 
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Post » Wed May 30, 2012 8:29 am

Fire/ice damage 25 points, both elements on the same weapon.
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Jonathan Egan
 
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Post » Tue May 29, 2012 11:24 pm

bump
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jaideep singh
 
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Post » Wed May 30, 2012 7:21 am

Hmm...considering the fact that the perks for Destruction which increase damage also increase the damage of the same enchantments and magic reduction for Destruction reduces the amount of charges that your weapon uses if your weapon is using Destruction-based enchantments, I wonder if picking the Stability perk for the Alteration tree (which increases the duration of all Alteration spells, including the paralyze ones) will also increase the duration that you can paralyze someone for if you enchant a weapon that can do it. If you have 100% Alteration reduction, I think you can have a weapon that has a never-ending paralyze enchantment, which would be awesome.

I'd just like to point out that I tested this and I was right.
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Epul Kedah
 
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Post » Wed May 30, 2012 4:50 am

Paralyze is still good for one second. They still have to fall down, then get back up. On to of that my Daedric Greatsword has full frost damage. Paralyze and Soul Trap only need one second.
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Eibe Novy
 
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Post » Wed May 30, 2012 2:40 am

Absorb health & Absorb stamina. With absorb stamina it's possible to chain power attacks non-stop; gg to that.
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Andrea Pratt
 
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