All it to write already late, but I will write.
I will not write that would be desirable inventory as in Fallout 2, the weapon as in Fallout 2 (BOS or Stalker COP), bramins as in Fallout 1-2 etc.
1) Armor. The armor wears out. The reservation has deterioration circles — a picture in the bottom of a subject. In stock these circles are shown.
Green circle - 100 % efficiency.
Yellow circle - 75 % efficiency
Red circle - 50 % efficiency.
Probably, there is a red quickly blinking circle - the weapon is almost unsuitable to use, efficiency of 25 %.
There are 3 kinds of the armor
1. A helmet (a helmet from bullets, a helmet from psi-influence, a helmet-aerial for the tactical control etc.)
2. The armor (the easy, heavy, power armor etc.)
3. Boots (boots from poisonous chemicals, armour boots etc.)
The power armor has a charge if it comes to an end, it is impossible to run, force does not increase. The power helmet and power boots give additional energy for a power suit.
2) V. A. T. S. - the usual or reduced loss, but strong effect.
Loss at this mode of shooting usual, but the enemy gains strong effect, for example. Hit in a foot reduces speed by 50 %, in a hand — speed of a recharge on 50 % etc. In usual a shooting mode, without aim shooting - the effect is not present. Skills can give +25 % to effect at V. A. T. S. Etc.
3) At the partner is green radius of the review if to include an option. It is radius as in old Commandos 1-2. Partners fall when at them a little hp is more often, they can be cured. Partners have own inventory.
4) It is possible to repair and upgrade the weapon only on a workbench, not in desert. The weapon consists of different parts. These details have parametre "quality". Quality of a detail a miscellaneous. For example.-2,-1, 0 (a usual, rusty detail), +1, +2 and rare +3 (Epic. Pure and shining, equal and strong, from the best material. It was used by nobody, it is made at factory).
The weapon from especial details has a bonus of +5 % to something. +10 % to another. Repair costs much more expensively, but in fight is much more effective.
5) Weapon consists of parts. For example.
1. A charging part (holder)
2. A stvolnaja part (trunk)
3. The basic mechanism (a shutter, a spring and other)
4. Convenience (a condition of a butt, handles and other, not mechanical)
When one of weapon parts wears out and becomes red, under the information on the weapon is written that, for example, the charging part of the weapon is worn out (is written by red colour).
Deterioration. For example, so.
1. The charging part - the weapon is slowly charged, the repeated recharge as in F3 is possible.
2. A stvolnaja part - the loss is reduced (powder gases leave, not enough efficiency).
3. The basic mechanism - decreases speed, the quantity of misfires increases.
4. Convenience - is required to address with the weapon longer, it is less accuracy, it is more difficult to aim.
6) 3 kinds of trade with inhabitants.
1. Only barter - things exchange on a thing. (30 % of inhabitants)
2. Usual trade - things can be sold for money. (20 % of inhabitants)
3. It is possible to buy only things, to sell to the dealer the things it is impossible. (50 % of inhabitants)
7) Enemies-people can shoot from round the corner. Disorder of bullets high, accuracy of shooting of the enemy low, but also it is almost impossible to get to them.
8) There is a sprint - fast run with endurance expenditure (as in Stalker). Probably, dexterity gives more points of sprint.
9) "Strong" gives a little hp for each level.
10) There are monsters who can be invisible(especially at night) on small distance. The high parametre ?Perception? is necessary.
11) the Garbage gun shoots not in one subject, and the quantity of subjects equal 1 kg. Things more than 1 kg cannot be put in a gun.
The mop, for example weighs 1.5 kg
There is no limit on quantity of things in a gun, but there is a limit on weight of the general charge — the garbage gun does not have holder and cartridges, there is no calibre.
Things are shot at once, as fraction. 5 glasses, 2 knifes and two cups etc.
12) Monsters run around like a mad from shots in 3 times less often, than in F3.
13) Night is much more dark and more dangerous.
