» Wed May 30, 2012 3:25 pm
Every Bethesda game is a can of worms at release. They make big worlds, which inevitably means lots of bugs both data-related and engine-related. I can forgive them that. Skyrim isn't unplayable either as a game or unrunnable as a program. It's not worse than any other TES game.
What I cannot forgive is the blatantly obvious bugs in the UI and the main quest that would have been ridiculously easy to spot for anybody who actually tested the game. I found my first bug 5 seconds after the game started, with the mouse having weird non-uniform movement speeds. Then right after the character generation started, I found 3 bugs in the course of as many minutes: 1, game thinks you have an xblock controller by default 2, key tips in menus do not update to reflect the actual key you have bound and 3, using mouse to move head in face gen makes sliders stop responding. I also love a bug later on, right in the main quest, which cannot be missed in any way.
These are obvious things. Either they did NO testing whatsoever on some parts of the game, or they did testing, fixed the problems, and somebody reverted a pile of changes they shouldn't have just before the game went gold without it being noticed. Either way, it looks very bad. Obscure bugs that are the result of freakish alignment of many circumstances, fine, that happens. NPC "Foo" is missing for quest "Bar" if you try to finish the quest before noon on Sundays while carrying the Item of Inconvenience. Yeah, okay, nobody expected that to happen. But bugs right in the middle of the road that your customers fall over face-first? Unacceptable.