Yeah, Crysis shadows look better at 1024 than Skyrim's 4096 and Crysis was a 2007 game.

Bethesda isn't that great at technology... I don't think that's a big secret

, and their games are so different and has so much more content than most other games we see today so they have different priorities.
Crytek spends most of their time doing technology. They advertise it. They sell it. They need to be much better at it, and they are tons better at it.
If we could merge Crytek and Bethesda together, we'd be having a pretty awesome looking performance running game

It would mean awesome shadows, photorealistic lighting, much bigger draw distance, subtle LOD streaming instead of massive pop-up chunks, awesome tessellation and parallax occlusion for bumpiness, true volumetric clouds, dynamic skybox, much better physics, etc etc etc. Drooling at the thought of it

OT: I think your shadows look OK. Mine look much more jagged, and I have Ultra shadows, but that's because I have 8000 shadow distance. How your shadows look like pretty much comes down two 4 factors which you must weight which you prefer the most: render distance, detail, sharpness, bluriness. I value render distance, detail and sharpness highest, and thus I have to suffer from pixelated shadows at high performance cost at the same time, but in turn I have shadows as far as my view distance goes and the distant views look very pretty.