Didn't know that TT, there's no place where i can see all the caps of % on the game, gimme a link plz if you can. Thx.
Another question, has no item that give an aura to reduce magic res of enemies?
Does the magic resistance cumulate with elemental resistance to defend the person from magic elemental skills?
A natural res, if added with elemental res from items, can pass from 85%? Like a Drummer with racial res to fire of 50%, with fire res from itens for example.
http://www.gamesas.com/index.php?/topic/1310006-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-6/ has a lot of useful info.
Short version:
Spell absorb is checked first. This is an all-or-nothing chance to completely negate the incoming spell. Practical cap: 80%. Bretons can hit 100 with Dragonskin for 1 min.
Magic resistance is checked next. This works like armor reduction. 85% MR reduces spell damage by 85%.
Fire/frost/shock resistances are checked last. They will reduce the damage already reduced by MR.
So, you have 85% magic and fire resistance. You get hit by a firebolt for 1000 damage.
Magic resistance reduces this to 150. Then fire resistance reduces this to 22,5 points of damage.