Do you think general perks would make the game better?

Post » Wed May 30, 2012 9:03 am

So we have perks, but they're all bound to skills. Do you think a separate, general perk tree that wasn't skill-related would be good for the game? Say Fallout style perks like lower Shout cooldowns, explorer, or Grim Reaper (as broken as it was. I guess in TES it'd restore stam).
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Jessica Thomson
 
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Post » Wed May 30, 2012 7:02 pm

Aye, some general miscellaneous style perks that're more for fun or simply role-play value rather than combat would be pretty cool.
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Ezekiel Macallister
 
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Post » Wed May 30, 2012 12:46 pm

Some things that would affect gameplay. Or something that would add to a character build, like mages or warriors would have been a nice addition.
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Krystina Proietti
 
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Post » Wed May 30, 2012 7:08 am

It would add to RP, how they would build it into a tree though, IDK.
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Shae Munro
 
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Post » Wed May 30, 2012 4:38 pm

General Perks added and split from Skill Perks
Crafting split from Skill Perks to Crafting Perks and Perk System reworked and Perks added to new Crafting Perks section

That would be pretty fantastic.
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Facebook me
 
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Post » Wed May 30, 2012 7:14 am

What's the point?
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CORY
 
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Post » Wed May 30, 2012 4:47 pm

I would very much like general perks. Jump a little higher, sprint a little faster, Carry more loot, cooking food effects are better, etc.
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Lory Da Costa
 
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Post » Wed May 30, 2012 6:50 am

I would like to see a hybrid. Perks or extra skill powers would be unlocked at certain skill levels automatically, but we pick the general perks that may or may not give us better use of our skills. Kind of like it was in the Fallout Series.
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Rach B
 
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Post » Wed May 30, 2012 3:40 pm

Like fallouts system, could be okay.

But I would prefer making the skills more difficult to level up, but you get the perks when you meet the requirement for the skill, so at level 100 for that skill you have all the perks in that skill, and you could get all the perks for every skill. Then you could change playstyle half way through without starting again, but they would need to make the skills level up much more slowly, maybe only allow 2-3 trainings per level, and remove the stones that increase the experience rate.

Also when doing that sort out exploits such as training illusion fast through casting muffle continuously , training conjuration fast through casting soul trap on a dead body, pickpocketing money spent on training back etc.
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Samantha Mitchell
 
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Post » Wed May 30, 2012 4:41 pm

Some Fallout style perks would be awesome. I dislike how every perk is tied to a skill.
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cassy
 
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Post » Wed May 30, 2012 12:56 pm

I want to say that I'd like to see general perks as a means of allowing more playstyles and increasing the complexity (and to me, immersion) of character building, but they are already in the game to some extent. I'm referring to Shouts and Stones, and it appears that the odd permabonus effect is applied for completing certain quests. I'm not sure what the shrine blessings do or how long they last.

But overall... Yes, I'd still like to see a little more complexity. Expanded Guild quests that granted extra perks/abilities would be nice, but the Guild quests would need to be artifically lengthened (eg, don't start quest x until char. level y.) That should be fairly easy to accommodate, for example the Winterhold quest could allow you to run through until you achieve leadership of the guild, then periodically present leadership tasks and/or threats to the guild that result in some additional perk, skill or item.
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Katie Pollard
 
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Post » Wed May 30, 2012 10:24 am

Yes I would like to see this. But how would you level the tree?
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Harry Hearing
 
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Post » Wed May 30, 2012 6:55 pm

You mean stuff like increased resistance to magic, bonuses to fighting the opposite six, and a chance for duplicate potions when using alchemy? Yeah, that would be sweet.
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Doniesha World
 
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Post » Wed May 30, 2012 5:08 pm

Yes, some more ability perks would be great instead of all of these "+20% to something you'll never notice" perks.

Miscellaneous perks also do a great job of filling in some back-story for RP characters that aren't just "maxed-out destruction mage guy."

Edit: OP should add a poll.
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patricia kris
 
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Post » Wed May 30, 2012 10:59 am

Some Fallout style perks would be awesome. I dislike how every perk is tied to a skill.

Agreed, more non-skilled perks to round out your character in different ways would be great.
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Alyna
 
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Post » Wed May 30, 2012 11:18 am

Werewolf perks, please.
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Lauren Graves
 
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Post » Wed May 30, 2012 5:57 pm

This could be something useful to have to work in junction with attributes. Like if you level your strength to fifty you gain an extra twenty five or so carrying capacity. Then if you had like seventy five intelligence you could get a hundred percent magicka regain. I would like to see something like this that added to your character build of choice.
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NAtIVe GOddess
 
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Post » Wed May 30, 2012 10:06 am

Werewolf perks, please.

This!

But some general perks, like an additional Health/Magicka/Stamina choice. Using that perk your health could increase by 20 instead of 10 for example.
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Captian Caveman
 
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