» Wed May 30, 2012 12:56 pm
I want to say that I'd like to see general perks as a means of allowing more playstyles and increasing the complexity (and to me, immersion) of character building, but they are already in the game to some extent. I'm referring to Shouts and Stones, and it appears that the odd permabonus effect is applied for completing certain quests. I'm not sure what the shrine blessings do or how long they last.
But overall... Yes, I'd still like to see a little more complexity. Expanded Guild quests that granted extra perks/abilities would be nice, but the Guild quests would need to be artifically lengthened (eg, don't start quest x until char. level y.) That should be fairly easy to accommodate, for example the Winterhold quest could allow you to run through until you achieve leadership of the guild, then periodically present leadership tasks and/or threats to the guild that result in some additional perk, skill or item.