Problems with mods adding landsbuildings

Post » Wed May 30, 2012 9:34 am

Hello Skyrim community

I was just wondering if im the only person having problems with mods that add new landmass (such as lands you teleport to via a stone or whatever) and ones that add new buildings (like POH and expansions to towns like Falkreath)?

Before the latest patch i had plenty of these mods all working perfectly but post-1.4.27 they seem to cause CTD on load from the main menu or cause a crash where the screen stays black after a loading screen between cells. After hours of trying to find out what was causing the problem im pretty much certain it is this. I still have plenty of other mods running with no problems at all so it seems strange that all of a sudden i can no longer use certain mods.

I re-installed the game and use BOSS to determine load orders but still the problem persists :(

Any ideas to a possible solution please? Other than not using these mods of course!

Thanks
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Latino HeaT
 
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Joined: Thu Nov 08, 2007 6:21 pm

Post » Wed May 30, 2012 7:29 pm

The new patch added a load order for the data files(mods) in the launcher it might be something to do with the load order. I use like one mod and the HD pack from Beth so I can't be much help. I do know that after the latest patch I got the autodetect on my settings so maybe something was changed in your load order.
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Chrissie Pillinger
 
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Post » Wed May 30, 2012 5:23 pm

Hmm potentially but i used BOSS to tell me how i should order my mods and only used mods that it recognised and had an order for. Maybe it's just one of those mods clashing with one of my others? But what kind of mod would clash with every type of house/land mod?
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Damien Mulvenna
 
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Post » Wed May 30, 2012 9:04 pm

Hrmmm ya no experience with BOSS I do know that the Deus Mons has a conflict with the hideout mod so maybe those in combo are causing a problem. If I had to choose I would go with the Deus Mons that thing is such a beast.
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Allison C
 
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Post » Wed May 30, 2012 4:14 pm

Yeah had issues with the hideout conflicting but was nowhere near as bad as this. I read on a mod's page on the workshop that it could be caused by two or too many large mods. Anyone know if that's the problem?
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Sam Parker
 
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