anyone has tips to troubleshoot CTD? non-hardware related

Post » Wed May 30, 2012 1:59 pm

I'm having a consistent and reproducable ctd, whenever i go into an area (open area), the game will ctd

coming from solitude, toward falkreath, going to do destroy dark brotherhood quest, heading their hideout

near toward evergreen groove
keep ctd, consistently
tried : disabled all mods, retry from earlier save

http://www.gamesas.com/topic/1270631-crashes-during-gameplay/page__view__findpost__p__20457560

i got a suggestion from someone:
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the game likes to crash when something without a model or something with a missing animations spawned which was killed by any means.

i had that a lot when i was fiddling around with wars in skyrim.
try to check if you have copied all meshes and textures required. or, if you are close enough to that area where it happens, use the "killall" command.
spawned npcs or animals, anything with AI stay alive when you remove a mod because they're in your save game and usually the game tries to replace them with something from the vanilla content, i.e. horses, trolls or bears will be replaced with their counterparts.
***
well, i tried that : disabled all mods, load game, console -killall, run to the ctd area, still ctd

anyone know any got ways to troubleshoot these kind of ctd?
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sam
 
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Joined: Sat Jan 27, 2007 2:44 pm

Post » Thu May 31, 2012 1:42 am

ok, i got another hints from http://forums.nexusmods.com/index.php?/user/3357820-crome2314/
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you need to use the killall command close to your ctd area, else you can't kill the npc causing it.

if it's not an npcs which causes your game to crash, you need to find out what object has its textures / meshes missing and replace those files.

like i said, disabling your mods, does NOT despawn any objects or npcs spawned. it only counts for rooms, gear and maybe dialogues.
let's say you added new meshes for tankards, just to make them look nicer but you didnt add the textures. the tankard tries to look like what it is told to but cant, you get close to it and your game crashes. reemoving this mesh will not fix this problem, because the tankard already has these informations.

add the textures, the tankard will look like that and then remove the mod. so you first have to fix ANY mod that causes errors and then uninstall it. quite the toll but it's the only way.

most of the time errors like these are caused by several mods doing the same thing, disable all mods that do similar things, reinstall the one you want to use and start the game again.
***

he gave me the idea : something created by a mod, even if i disabled it, whatever created is created, and will stay with my game (saved)

due to the randomness and probably coincidence, i need to identify the culprit mod yet.
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Darren Chandler
 
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Post » Thu May 31, 2012 1:14 am

It may be easier and less stressful to back your game up using steam and then uninstall the game, everything out the skyrim directory including mods and then reinstall.

I would also use BOSS to work out load order. I was having constant CTD's because I thought I was clever enough to figure out load order by myself... I was wrong.
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Vickey Martinez
 
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Joined: Thu Apr 19, 2007 5:58 am

Post » Wed May 30, 2012 4:16 pm

It may be easier and less stressful to back your game up using steam and then uninstall the game, everything out the skyrim directory including mods and then reinstall.

I would also use BOSS to work out load order. I was having constant CTD's because I thought I was clever enough to figure out load order by myself... I was wrong.

this may be work for starting new game.
but to continue a saved game, whatever been created by the mod, are saved in your game as well. reinstall the game will yield same problem.
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JUan Martinez
 
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