first of all i'm getting tired of hearing some people picking on magic and calling it overpowered cause we can reduce magic cost to a field of magic ot bascially zero %, for one thing magic is not balanced, it lacks punch at high levels and prob should scale a little, bascially the strongest magic attack is 200 damage and the strongest non magic attacks can be as high 800 for heavy weapons and bows etc, or even daggers...its tricky to play as a mage, so it being pointed out as somehow being exploited cause we can use enchanting to make magic cost close to zero is stupid, its a game mechanic to reduce magic cost, period....the extra few % reduction you get from enchanting and using potions is pretty insignificant, once it only costs a few points to cast a destruction spell, the fact you can get it to zero isn't significant, its overkill anyway, you still have to use magic reserves for other fields of magic in combat, i use everything in combat..alteration, destruction, illusion and conjuring, so i don't have a full magic bar at all times during battle, it still takes strategy to be efficient..i see some acting like OOOOOOHHHHH magic is exploited and you get it for free..NO YOU DON'T Get it all for free, hardly, i run out of it a lot still, maybe not for destruction but i'm using other magic in battle, so magic isn't overpowered, its a bit underpowered and unbalanced at high levels and needs some option for high damage attacks to more closely equal what you can do with a bow or heavy weapon.