Looking for a REALTIME sunshadow config line

Post » Thu May 31, 2012 1:06 pm

Anyone have sunshadow tweaked in a way that provides a realtime or close to realtime effect? I get the jiggle acne stock can tweak it to update in intervals but neither are great would love something that worked more close to realtime. I am not worried about the potential FPS/performance impact at all just wondering what the best interval people think should be used etc. to get a good looking effect.
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Jessica White
 
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Post » Thu May 31, 2012 8:27 pm

;fSunShadowUpdateTime=1.000 default - amount of time transitions take;fSunUpdateThreshold=0.500 default - frequency of shadow updates

I would suggest lowering fSunShadowUpdateTime to a very low value, relative to fSunUpdateThreshold but above zero. At zero, you lose all fluidity since you don't see the shadow move.

I have tried to find a setting that results in a slow, steady movement of the sun shadow, but two issues prevented it from looking presentable in my opinion. First, the shadow border will always be a blocky mess due to the poor quality of shadows in general. I think the only way you could overcome this is to reduce shadow distance so low that it would only be good for close-ups. Second is the timescale the game uses; at a timescale of 30, the sun's shadow moves too quickly and it begins to feel like time-lapse photography.

fSunShadowUpdateTime=0.000fSunUpdateThreshold=0.100

I use these values. They are certainly not optimal, but they result in me not noticing the movement of the sun's shadow (unless I'm staring at it), which to me seems to be the point. The updates are instant, which mitigates the blocky rendering of the shadow line that you would see with more frequent updates.
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Kortniie Dumont
 
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Post » Thu May 31, 2012 8:32 pm

That second one works great thanks a ton :D
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Brooks Hardison
 
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