I did something like this with FO3 but i cant figure it out now, anyone know how to make a terminal unlock several things (or lock) at once (without linking a reference to the terminal)
Example: on the terminal screen
[Lock]-(would lock 4 doors) [Unlock]-(would unlock the 4 doors)
the refs are persistant, im just not sure what i would type in the item result script box
Without using linked references, you'd need to give each door (which must be persistent) its own unique editorRefID, and refer to them with that in the script. For example, to unlock a reference with the editorRefID "MyLockedDoorRef":
MyLockedDoorRef.Unlock
Out of curiosity, why would you not want to link the doors to the terminal? By using linked references, a certain setup can be reused in multiple places and it's generally considered better practice.
lol, im a very stubborn person and i like to stick to how ive always done something, and since i did it like this first i prefer to keep doing it like this .
Thanks for the comment, ill go try that now
Yay it worked =D, thank you so much, you saved me a lot of trial and error lol
lol, okay new question, if i make the terminal add a note, will it keep adding the note everytime? or just once, if it always adds it, what can i do to make it add it once, and if it doesnt then nevermind lol.
EDIT: Nevermind i can check in game (sorry for wasting your time)...lol >_< if i have problems ill be back though