Anyway, the compass ruins the adventure a bit. When you travel through somewhere and a dungeon is nearby (or any other place), the compass suddenly shows you its direction.
This way you always know where you can find a place, instead of searching the world by yourself, or hearing a rummer about a haunted cave and trying to figure out where it is by directions. Of course, the feature that an NPC marks the caves location on your map is very good, but the character can't predict if a cave is nearby when he never was in the area.
I think kit would be much more helpful if in the settings menu there would be a section for compass in order to decide what it will or will not show to you.
Am I the only one here who thinks that way?
