Perhaps the game wouldnt be too easy if you took non combat

Post » Thu May 31, 2012 11:44 pm

I see everyone says they are pointless and then buries 50 perks into all combat perks and then complains how the combat is too easy

Well maybe it wouldnt be unbalanced if you did take some perks in the pointless yet fun perks


I love having merchants with 2000, and 5000 gold each (speech)

I love having 150 gold in every chest (lockpick)

I love having every fully upgrade house in the game, and I love being able to train any skill i want regardless if its 4750 a level for 5 points

And combat isnt too easy when you dont dump every single point into combat skills or exploitive crafting skills
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Oscar Vazquez
 
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Post » Thu May 31, 2012 5:12 pm

I always perk out Speech, but I tend not to bother with the Lockpick +gold perk because I can sell smithed items for far more than that. I do buy and fully decorate all the houses, although I tend to pick one to use as a base of operations and store everything there rather than spreading it out between them.

Even though I do that, and do it as early as possible, combat is still easy. Then again I usually play sneaky archers of various kinds, so a lot of fights end without my ever being spotted, let alone attacked in return. Honestly, though, combat in TES games has always been fairly easy, with the possible exception of low-skill combat in Morrowind due to poor to-hit mechanics, since the AI is as dumb as a fence post and about as perceptive to boot.

That said, actors in Skyrim will at least check the immediate vicinity of a stealth kill for the perpetrator, and if your sneak is low or you get sloppy they can actually find you. If enough of them find you and you don't yet have top-end gear they can actually kill you; it tends to be a little too easy to split a group up and snipe them down one by one, though, so ending up in such a scenario is rather more rare than it really should be.
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Dalia
 
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Post » Thu May 31, 2012 10:56 pm

I've perked (not perked out- I haven't gotten that far in the game) Speechcraft and Lockpicking most, and then Destruction and One-handed, and put one point in Smithing (in preparation for that day when I'll be able to buy the upgrade for improving magical weapons).


The game is still pretty easy going for me at this point, but I'm only playing on middling difficulty. The first playthrough, I always play it on the medium difficulty. Harder difficulties are for later playthroughs.
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sam
 
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