For me everything is "magic", when it can hit and damage me. Thus, I never saw the - in my eyes - academical difference between elemental damage and "magic" damage. But in many games there is a difference.
My question:
With all my characters I come along quite well. Just when I have to fight these ice spikes or fireball spamming mages I'm in trouble. I see in the skill trees that I can have perks which grant "magical resistance" and - if I remember correctly - the redguards have the inherent ability to resist spells to a certain degree.
But what kind of spells should I resist? As far as I have seen, the ememy spell casters use only elemental stuff (ice, fire). Are shouts considered magical, too?
In a nutshell: When I want to be protected against these silly ice / fire spammers, should I enchant my stuff with ice / fire protection OR would "magical protection" be a defence against all?
BTW, the nightingale chestpiece has 50% cold protection.
- Would a Nord then be immune against cold?
- Why am I not able to apply cold protection on my selfmade chestpieces?
