Main Quest Bug - Dragon Rising

Post » Fri Jun 01, 2012 1:16 am

Keej, for those that don't already know, I'm running an ultra-modded game and since the 1.5.xx patches my 3 long-standing characters ( L 62, 42 & 31) are unplayable due to CTDs.

I thought I'd solved the matter by starting a new character, I had 13 hours gameplay with a single CTD & a few 'textures not loading' issues.

Then I hit this gamebreaker:-

On the early main quest "Dragon Rising" (MQ104), as soon as I investigate the corpse of Mirmulnir, the following occour ...

1) There are TWO instances of "Fus" in my shout-list, both activated, but one will not complete the 'use your shout' optional sub-quest.

2) The map-marker for Dragonsreach dissapears

3) every time I try to enter Dragonsreach main door, instant CTD.

If I do not investigate the corpse, I can enter Dragonsreach with no problem - but I can't complete the quest. If I console "setstage MQ104 160" the quest does complete, I get the axe of Whiterun etc but when I go to Dragonsreach the Jarl won't give me the next quest, he just asks for proof the dragon was killed. Waiting in a safe-house for 10 days makes no difference btw. (My re-spawn times are reduced by PISE)

I've made at least 3 attempts, from earlier saves, to try for a different outcome but no joy. I've FAR too many manually-installed modz to even think about attempting a one-by-one strategy but I've not added anything significant since 1.4.27 & had no problems with anything back then.

If anyone has any insights ffom similar experiences of their own, or even have a console command for removing shouts ( I checked the wiki, I can't find one) I'd be most grateful.
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Ian White
 
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Post » Thu May 31, 2012 4:02 pm

I've made at least 3 attempts, from earlier saves, to try for a different outcome but no joy. I've FAR too many manually-installed modz to even think about attempting a one-by-one strategy but I've not added anything significant since 1.4.27 & had no problems with anything back then.

Checked for updates lately? It's possible one or more of them is not playing nicely with the 1.5 updates. I've had a grand total of one in-game CTD since 1.5 came out (with about 25 esp mods and a few more esp-less retextures) and a few more trying to quit to the main menu. Vanilla 1.5 is basically stable. Buggy, but stable.

I suspect this is a mod issue (since you say your game is "ultra-modded") and should probably go in the Mods sub-forum, but. First thing I would try in your case would be to deactivate all your esp mods, remove any espless ones you've installed manually, regenerate your inis if you've made any tweaks to them, and start a brand new game from Helgen. See if the problem persists. If it doesn't, as I strongly suspect it won't, then you know you have a mod problem.

Then comes the fun part of figuring out which one, or which combination of mods. I'd suggest a post in the Mods sub-forum with your complete load order to help with that one. It would also be useful to know whether or not you use BOSS and a Bashed Patch. If your game is ultra-modded (which for reference to me means upwards of 100 mods--not sure if you're using quite that many, but), you need to be using both. You should also make sure to check for any mod updates that have come out since 1.5 was released.
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-__^
 
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Post » Thu May 31, 2012 10:55 pm

110 esp modz, 15 SD/SKSE plugins & a shedload of hi-rez tex modz - game folder is over 14.4GB. All manually installed as I got banhammered from the nexus back in January (long and sorry tale). I use M.O. for activation and BOSS for load order. I've looked at bash a couple of times but it's not exactly casual-user friendly, is it?

So it's not very feasible to check every addition for updates, either. I do check the critical ones regularly but that's only a dozen or so.

- and this WAS with a brand-new game, my other three - representing some 340 hours of game-time - are unplayably broken by 1.5 (iCTDs crossing cell-boundaries outdoors)

You give good GENERAL advice, but just not helpful for me. I'm hoping some wiser head has seen something similar and knows what to do.

As I've said on other threads, if the choice is between re-starting from scratch with a vanilla set-up or just stopping playing altogether until everything is sorted by Bethesda than I'm for option 2. Vanilla STILL svcks in so many ways!

As to whether this should be in the modz threads, that depends on whether it's really a mod prob - it's SO different to what is being reported elsewhere (load freezes & CTDs) that I decided to put it here, as I see it as a definite PC software issue right now.

- I know of no mod I've added that effects the main quest specifically. Just for the heck of it, here's the esp loadorder list

Spoiler
Imp's More Complex Needs.esm
WARZONES - Civil Unrest.esm
JSwords.esm
hideout.esm
moonpath.esm
retreat.esm
DeadlyDragons.esm
EagleEyePerk.esm
Unofficial Skyrim Patch.esp
bookshelf_fix0.2.esp
EbonyBladeFixed1h.esp
Chesko_Frostfall.esp
SoS - The Dungeons.esp
SoS - The Wilds.esp
Warmer Magic Lights v1.esp
StaticMeshImprovementMod.esp
Economics of Skyrim.esp
Arrowsmith.esp
bladesfactionfix.esp
Cowardly essential horses.esp
dD - Enhanced Blood Main.esp
LegendarySmithingUpgrades.esp
Lost Art of the Blacksmith-Bethesdasafe.esp
new guards.esp
RevisedHorsesFeeding.esp
ValCraftingMeltdownAlpha.esp
WiS IV - Heroes & Villains.esp
CrowdedCities.esp
Auto Unequip Arrows.esp
Dynavision.esp
DYNAVISION Dynamic Depth of Field.esp
IMAGINATOR - Visual Control for Skyrim.esp
Bucklers.esp
1nivWICCloaksCRAFT.esp
JSwordsDistributionBalancePlugin.esp
PISE-Increased Spawns Only.esp
PISE-Encounter Zones Only.esp
PISE-Sneak Tweaks Only.esp
PISE-AI Tweaks Only.esp
PISE-Dragon weighting only.esp
PISE-NPC Equipment Tweaks Only.esp
WiS IV - Normal mode.esp
WiS IV - Double fall damage.esp
WiS IV - Diseases.esp
WiS IV - Perks For NPCs.esp
WiS IV - NPCs Heal & Resurrect.esp
WiS IV - Water Wars.esp
WiS IV - Fix FrostspiderGiant.esp
DeadlyDragonsNormal.esp
DeadlyDragons.esp
DeadlyDragonsCraft.esp
DeadlyDragonsCreature.esp
DeadlyDragonsEF.esp
DeadlyDragonsPISE.esp
College Of Winterhold Overhaul Release - V1.02.esp
Dragon Falls Manor.esp
Elvenwood.esp
moonpath_questdata.esp
SoulForge.esp
Acquisitive Soul Gems.esp
BetterQuestObjectives.esp
bleedeffects.esp
Bloodx10.esp
Deadly Traps.esp
FasterArrows.esp
housecarl_fem.esp
Improved Cloaks.esp
LeatherWeightFix(0.5)v1.2.esp
killable_children_qp_aventus.esp
killable_children_qp_nelkir.esp
Mikaelarps disenchantable artifacts.esp
WATER.esp
Skyrim Moon Size x0.5.esp
Sickly Diseases.esp
Skyrim Creatures Alive.esp
VendorsHaveMoreMoney10000.esp
Open Cities Skyrim.esp
Live Another Life.esp
dD - Realistic Ragdoll Force - Realistic.esp
Realistic Weapon Weights.esp
Realistic Running Speed.esp
IMCN - Overrides.esp
Phenderix's Magic Evolved.esp
Spousetocustomhome.esp
BetterShoutingthroughSpeech.esp
LetItAllOut.esp
QuickShouts.esp
DeadlySpellImpacts.esp
Eld-combinePotions.esp
IPutASpellOnYou.esp
Killmove +.esp
Balanced_Alteraton.esp
Balanced_Conjuration.esp
Balanced_Destruction.esp
Balanced_Illusion.esp
Balanced_Restoration.esp
Balanced_Magic_Master.esp
Leveling Destruction Perks.esp
FollowerWander2.esp
Sabretooth.esp
wisplicker.esp
WiS IV - Blood Coins Normal.esp
Automatic Spells.esp
detailed outskirts.esp
Disenchantable armor.esp
Immortal Lydia.esp
Improved Casting Dynamic.esp
ObviousSkillBooksV1.1.esp
P1FlyingRing.esp
Sunnie_NG_Set.esp
Sunnie_NG_Set_EbonyAddon.esp
WeightedLockpicks.esp
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Lynne Hinton
 
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Post » Fri Jun 01, 2012 4:07 am

I've looked at bash a couple of times but it's not exactly casual-user friendly, is it?

So it's not very feasible to check every addition for updates, either. I do check the critical ones regularly but that's only a dozen or so.

No, Wrye Bash isn't very user-friendly and can be daunting at first, and its features are currently a bit limited when it comes to Skyrim. However, just as with Oblivion, when you have that many mods in a game you need to be using its Bashed Patch feature, which means you need to at least learn the basic features of Wrye Bash. There is http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/Wrye%20Bash.html and http://tes.nexusmods.com/downloads/file.php?id=35230 to help you along.

It may seem totally baffling at first, but it can be done. Trust me, if I can figure out Wrye Bash/Mash (and I know jack all about programming and very little about actually creating and scripting mods...more about how they interact with the game and each other), so can you.

As I've said on other threads, if the choice is between re-starting from scratch with a vanilla set-up or just stopping playing altogether until everything is sorted by Bethesda than I'm for option 2. Vanilla STILL svcks in so many ways!

As to whether this should be in the modz threads, that depends on whether it's really a mod prob - it's SO different to what is being reported elsewhere (load freezes & CTDs) that I decided to put it here, as I see it as a definite PC software issue right now.

The only way to determine whether or not it's actually a mod problem is to remove all mods from the game and test. This isn't difficult, and I never said you had to keep playing that vanilla game. Just take it as far as "Dragon Rising" to see if the problem is still there or not. Playing vanilla Skyrim for an hour or so probably won't kill you.

This isn't "general" advice, it's sensible. The first step when troubleshooting a modded TES game, especially if you don't know whether or not it's a mod issue or a vanilla game problem, is always to take your mods out of the equation. It removes 99.9% of the uncertainty and makes it much, much easier for folks here to help you.

And if it is a mod problem, that doesn't translate to you having to run a totally vanilla game. It just means you have to figure out which mod, or which combination of mods, is causing the problem and either disable them or check for a relevant update. (Or better yet, get in touch with the mod authors in question and get them on the case.)
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Kayleigh Williams
 
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Post » Thu May 31, 2012 3:22 pm

If I de-activate all the modz I'm be naked, alone & unarmed. NOT an option! Plus that is no sure answer as I have many non-esp mods which alter/add to scripts, which is probably where the root of the problem lies. Apart from the failure of the skyrim .exe to handle errors properly, that is!

- and I can't ask the authors anything, didn't you read I'm ban-hammered from the nexus?

That's why I specifically asked if anyone had a similar problem before - isn't that what "The community" is for?

I did another attempt at Dragon Rising a little earlier - I noticed that the 'learned a shout' nofitier appeared twice, in quite rapid succesion. Hardly a gap between them which is why I missed it the first 3 times. For sure that is the point at which things go wrong, I checked at every point up to that moment. Tried a few things with the console, too, but still can't get rid of the superfluous "FUS" nor complete the quest/start the next one.

IF the game ever becomes as stable as it was @ 1.4.27 I'll make the time to learn bashing, as it is between trying to make my own game playable & 'dealing with' the inevitable feedback from the launch of my own project (modded mod compilation, see my sig) on the ******* Steam Workshop - not forgetting the 'Real World' - I just don't have the space/inclination to do so right now. From what BOSS tells me, it's only the Deadly Dragons & PISE mods that will be bashed anyway - now exactly a major saving.

Before qqq-ing out to write this, I gave up on Dragon Rising, picked up on an earlier save, and have gone off to do the Wolfskull Cave quest. About to ascend to the final encounter, no probs so far, but if the Blue Palace starts CTDing when I return for my reward I'm giving up on Skyrim until the GOTY version & either having another attempt at liking Fallout New Vegas or having yet another play-through of FarCry2.

IF SKYRIM HAD BEEN "SOLID" ON RELEASE, WE WOULDN'T BE HAVING ALL THESE PROBLEMS.

I don't mind being a beta-tester when I know it and it's for free but when I am conned into paying €50 for something that was supposed to be "fit for purpose" according to EU consumer law THEN discover that I'm actually a beta-tester, it's a bit much for THIS easy-going pvssycat. For the first time in my Elder Scrolls career, which stretches back to the release of Morrowind, I'm wishing that I'd never heard of Skyrim.

Can you tell I'm not very happy?
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Annick Charron
 
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Post » Thu May 31, 2012 5:54 pm

Bad install of mod on your end, and the new update is to fix the vanilla game. It would take forever if Bethesda were to make the new update compatible with every mod out there. The community can help you, but it doesn't have to. And no game is ever solid on release, there's always some mishaps, especially for Skyrim which features a very extensive world, anything can happen.
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Ashley Clifft
 
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Post » Fri Jun 01, 2012 2:28 am

If I de-activate all the modz I'm be naked, alone & unarmed. NOT an option!

I'm not sure you understand what I'm trying to say. I've been asking you to deactivate all the mods in a brand new game. Not an existing save. This will not kill you, and if it's that much of a problem for you you can always console yourself in some Daedric or Ebony gear once you get out of chargen.

Plus that is no sure answer as I have many non-esp mods which alter/add to scripts, which is probably where the root of the problem lies. Apart from the failure of the skyrim .exe to handle errors properly, that is!

Right. Which is why I told you to clear out, in the words of a certain meme, all the mods. Including pluginless ones. If you manually installed them it stands to reason that you can also uninstall them. It's a pain in the behind, sure, but it's also something that needs doing if you're going to troubleshoot this error properly.

- and I can't ask the authors anything, didn't you read I'm ban-hammered from the nexus?

That's why I specifically asked if anyone had a similar problem before - isn't that what "The community" is for?

I did read that, yes. However, some mod authors--granted not all of them, but some--do have accounts here or at Steam's workshop, or have emails/other ways to contact them listed in their mod readmes. Contacting mod authors was just a suggestion however, and a hypothetical one at that, if you can track down which mod's responsible. It's not something you necessarily have to do.

As for "the community"...well, I've been trying to help you. However since you won't take the most basic of troubleshooting steps (disabling your mods and testing a vanilla game) and keep trying to pin all your woes on Bethesda, to be perfectly frank, I'm done here. I can't help you if you aren't willing to listen.
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Gill Mackin
 
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Post » Thu May 31, 2012 11:51 pm

Keej, this is getting out of hand. Anyone who chooses to comment here, please respond to the OP not the replies.

I'm well aware of the general advice that's been offered so far. I've seen almost the same thing posted time and time again, especially by people who seem to think that Bethesda can do no wrong. It's correct, it's useful to many, but ...

IT'S NOT WHAT I ASKED FOR!

Because I've identified the point and result of the bug so closely, I asked specifically for insight from anyone who'se seen something like this particular problem before. NOT for general advice on the methodology of chasing down mod-related conflicts. I'm a nuts'n'bolts engineer not a systems anolyst ffs!

I also asked if anyone had found a console command for removing shouts.

I'd be happy and grateful to anyone who can offer wisdom on the specific points I raised.

But I'd prefer it if the people who can only criticise my attitude, insult my ability to instal a mod properly or suggest things that I made clear from the start were unacceptable would just go away without engaging their keyboards.

"If you're not part of the solution, you're part of the problem"
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Vahpie
 
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Post » Thu May 31, 2012 7:00 pm

Keej, this is getting out of hand. Anyone who chooses to comment here, please respond to the OP not the replies.

I'm well aware of the general advice that's been offered so far. I've seen almost the same thing posted time and time again, especially by people who seem to think that Bethesda can do no wrong. It's correct, it's useful to many, but ...

IT'S NOT WHAT I ASKED FOR!

Because I've identified the point and result of the bug so closely, I asked specifically for insight from anyone who'se seen something like this particular problem before. NOT for general advice on the methodology of chasing down mod-related conflicts. I'm a nuts'n'bolts engineer not a systems anolyst ffs!

I also asked if anyone had found a console command for removing shouts.

I'd be happy and grateful to anyone who can offer wisdom on the specific points I raised.

But I'd prefer it if the people who can only criticise my attitude, insult my ability to instal a mod properly or suggest things that I made clear from the start were unacceptable would just go away without engaging their keyboards.

"If you're not part of the solution, you're part of the problem"

You sir are a pompous ass. After that i doubt anybody will help you even if they could.
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Sheila Reyes
 
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Post » Thu May 31, 2012 6:11 pm

Keej, this is getting out of hand. Anyone who chooses to comment here, please respond to the OP not the replies.

I'm well aware of the general advice that's been offered so far. I've seen almost the same thing posted time and time again, especially by people who seem to think that Bethesda can do no wrong. It's correct, it's useful to many, but ...

IT'S NOT WHAT I ASKED FOR!

Because I've identified the point and result of the bug so closely, I asked specifically for insight from anyone who'se seen something like this particular problem before. NOT for general advice on the methodology of chasing down mod-related conflicts. I'm a nuts'n'bolts engineer not a systems anolyst ffs!

I also asked if anyone had found a console command for removing shouts.

I'd be happy and grateful to anyone who can offer wisdom on the specific points I raised.

But I'd prefer it if the people who can only criticise my attitude, insult my ability to instal a mod properly or suggest things that I made clear from the start were unacceptable would just go away without engaging their keyboards.

"If you're not part of the solution, you're part of the problem"

Alright, fine to answer your problem, yes, I have seen CTDs caused by bad mod installations.
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Josephine Gowing
 
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Post » Thu May 31, 2012 8:36 pm

Excalibuur, that comment proves to me that you're just part of the problem. Kindly go troll someone else.

Lizarious, I'm arrogant, not pompous. And it's "Sir", not "sir".
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TRIsha FEnnesse
 
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Post » Fri Jun 01, 2012 2:32 am

Excalibuur, that comment proves to me that you're just part of the problem. Kindly go troll someone else.

Lizarious, I'm arrogant, not pompous. And it's "Sir", not "sir".

They're not mutually exclusive, Not in your case anyway.
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hannaH
 
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Post » Thu May 31, 2012 3:41 pm

http://en.wikipedia.org/wiki/Troll_%28Internet%29

In http://en.wikipedia.org/wiki/Internet_slang, a troll is someone who posts inflammatory,http://en.wikipedia.org/wiki/Troll_%28Internet%29#cite_note-1 http://en.wiktionary.org/wiki/extraneous#Adjective, or http://en.wikipedia.org/wiki/Off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an http://en.wikipedia.org/wiki/Emotion responsehttp://en.wikipedia.org/wiki/Troll_%28Internet%29#cite_note-PCMAG_def-2 or of otherwise disrupting normal on-topic discussion.http://en.wikipedia.org/wiki/Troll_%28Internet%29#cite_note-IUKB_def-3
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Ymani Hood
 
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Post » Thu May 31, 2012 7:08 pm

LionOfNarnia: There are many of us who play Skyrim and have the latest patches and have no crash problems or very few glitched quests. That's because we don't use mods or use them sparingly and carefully. What do you want from us? The first place to start is on your mods because the patched vanilla game (1.5) works fine. Don't blame Bethesda. Blame your mods. You are not going to receive any help if you won't accept advice.

Btw, no-one is going to bother drilling down through your mod list and testing for conflicts for you. That's your job. Remove the mods and start vanilla, adding a few mods and testing the game after each group of, say, five are enabled.
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Minako
 
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Post » Fri Jun 01, 2012 2:11 am

I didn't ask anyone to troubleshoot my modlist, it was only posted for reference.

There are also plenty of people who are reporting major problems with 1.5 on clean vanilla rigs with no modz and new games so don't even try to claim that Bethesda can do no wrong. They even acknowledge at least some of the problems themselves -

Version 1.5.26.0 was released to all Steam users on 03/30/2012. Same release notes as Beta 1.5.26.0.5.
As we recently said in the latest Bethesda Podcast....
... and (as) for the navmesh fix, the team is currently investigating the issue.

Even YOU admit to faults " ..very few glitched quests." Five months and whatisit, 7 or 8 patches, since release and there are STILL quest-bugs on a vanilla game?

- Speaks for itself in my book. There should be NONE!

Finally, why are 'the vanillas' so keen to jump down the throats of those of us who choose to take full advantage of the magnificent resource that the modding community offers? Bethesda has encouraged, supported and even relied on the community for years to keep interest going in its' product-lines - without that this forum would be a small and empty place - so why do you types get off on trying to slag off anyone who has more than the odd mod?

It's not constuctive or helpful you know.
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Jessica Thomson
 
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Post » Thu May 31, 2012 10:11 pm

Finally, why are 'the vanillas' so keen to jump down the throats of those of us who choose to take full advantage of the magnificent resource that the modding community offers? Bethesda has encouraged, supported and even relied on the community for years to keep interest going in its' product-lines - without that this forum would be a small and empty place - so why do you types get off on trying to slag off anyone who has more than the odd mod?

I feel I should jump back in here to point out...I've been working with mods since the proto-Oblivion days. My Morrowind and Oblivion installs regularly run with upwards of 150 esp mods alone (to say nothing of the pluginless ones). If you think I've been jumping down your throat because I'm "vanilla," you are barking up the completely wrong tree.

I do not discourage the use of mods. I'm the opposite in fact--I heartily recommend using mods...with the stipulation that you be smart about it. Read the readmes, use BOSS and Wrye Bash, and exercise your common sense.

Multiple people in this thread have told you what you need to do to sort this problem out. The fact that you will not listen is not our problem, and has absolutely nothing to do with our personal feelings (whatever they may be) on mods or the people who use them.
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Your Mum
 
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Post » Fri Jun 01, 2012 4:54 am

Dude, you had already 'excused yourself' from this discussion so obviously I wasn't refering to you. And you're wrong anyway - multiple people told me what I already knew perfectly bloody well and what I'd specified in the OP was not a viable option for me. In all this 'hot air' I am yet to recieve a single suggestion regarding my 2 original questions. If I was some young plonker who'd piled on a load of 'fringe' modz without thinking about it then come here asking for general advice, OK, what was written would have been sound advice but I'm not and it isn't.

Just so you know, BECAUSE since early January the only way I've had to get Nexus downloads bigger than 2MB has been to email the links to a friend with an account, and wait for up to a week for him to visit with a USB stick, I've chosen my mods very carefully (usually reading the entire discussion thread first) and manually installed them meticulousy according to the authors' instructions. I also back up my ENTIRE skyrim folder before every modding session, I have 21 such saves going back to 1.3.3 in January.

I HAVE come across modz which have caused serious problems for my rig in the past - Realms of Deadra and Summon Meteor spring to mind - and I've been sucessful in rooting out those problems so far, due to my 'common sense approach'.

But this is something that 1) I've never seen or heard about before and 2) has happened on a previously-working 1.4.27 that hasn't been modded since beyond the essentials (1.5.xx patch-friendly updates for SD, SKSE, BOSS 2.01, skyUI/iHUD, W.I.S. PISE & Unofficial Patch) The ONLY brand-new mod fitted since 1.5 is "Winter is Coming - Cloaks" which was the first place I looked when I hit problems, even though I was sure that it was unlikely to be the culprit - which it isn't.

I'm not trying to be 'awkward' about this, I'm just sick of having to deal with (mostly) well-intentioned posts that have done nothing to address my specific questions...

Has anyone found a console command for removing shouts?

and

Has anyone seen a problem with getting two instances of "Fus" when investigating Mirmulnir?

If so, please speak up. If not, stay on the sidelines.
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Elea Rossi
 
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Post » Thu May 31, 2012 3:50 pm

Going on that original post, if you have too many FUS shouts, and you've tried an earlier save without success, why not start a new character? Does the same problem occur? If so, a mod is probably causing this glitch.
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Bereket Fekadu
 
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Post » Thu May 31, 2012 10:51 pm

Basically because I'm SICK of having to abandon characters just as things are getting interesting.

My first, stuck at L61/234hrs after completing MQ
My second, L41/82hrs and a third at L27/40hrs

- All currently unplayable.

The dude I started after the 1.5 P.O.S. (patch of sorrow) has 13 hours under his belt and although not perfect, is at least playable. He completed the Potema-summoning Necromancers quest for Solitudes' Jarl, did a 'Grand Tour' of all the holds and joined the College of Winterhold last night.

If I have to give up on him, I'm giving up on Skyrim too.
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Christine
 
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Post » Fri Jun 01, 2012 12:17 am

Some progress :)

Me, I'm an engineer, old skool. To me, the well-intentioned advice above is like telling someone to strip down their car when all they've done is lost their mobile phone down the back seat. Sure, he'd get there eventually but at what cost?

I took a more measured, more efficient approach. An engineers' approach.

I scanned my modlist for stuff that -

1) Was fairly recent
2) Sounded like it could be possibly effect quest scripts and
3) Was something I could live without anyway.

I deactivated three modz:- Moonpath to Elswyr, Better Quest Objectives and Open Cities Skyrim. I suspect the last, but haven't had time to fully test yet as I've been - Joy of Joys - playing the damned game!

I still got the double-fus but was able to complete the quest and get the next one from the Jarl. No other problems since, been having a ball tearing up Skyrim and I'm about to marry Mjoll the Lioness. Seems apt for me!

So I'm still looking for a way to remove the errant shout - but now it's grown into a "Fus Ro" after I talked to the Greybeards. Yes, BOTH fusses went to level two but here's weird thing - the cooldowns are different! The first is 13/18 but the 2nd is 13/13.

Guess which one I've hotkeyed?

(well, hot-voiced really but I'm not pushing my mod here)
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Cayal
 
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Joined: Tue Jan 30, 2007 6:24 pm

Post » Thu May 31, 2012 3:37 pm

FYI there's a very good reason why I, or anyone else using Script Dragon / ExtraHotKeys for that matter, does not want to change their load order very often...

As soon as you change the load order, you also change the codes for non-vanilla spells, weapons etc so you have to re-map them all again in-game. This has been the case since Beth went from time-stamped to alphanumeric mod indexing.

If you so much as deactivate a single mod, the whole load order coding (at least all those 'below' the deactivated/deleted mod, not confirmed yet) changes too.
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Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Thu May 31, 2012 6:46 pm

33 hours in and I'm yet to encounter any 'new' problems.

Still got the "double-fus" problem though ...

... Thanks to the Greybeards, it's now a double 'Fus Ro Dah' but on the 2nd one, all the cool downs are 12 (I have a 10% reduction from perks.)

So I'd STILL like an answer to the OP question, is it possible to remove the errant shout using console commands?
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Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm


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