However, quests should feel -Special-. Not all quests. Leveled loot is perfectly acceptable for generic fetch quests. In fact, I don't have a problem with leveled loot for the majority of dungeons and quests. That being said, when I fight my way through the depths of some ancient Draugr ruin, I want more than "Hide Bracers of Stamina" as a reward. Even a simple, custom rename job is better than nothing. Finding "Otar" and "Sword of the Red Eagle" feels so much more epic than finding some random, generic piece of gear that you could buy in a shop. Even though they use the same model as generic Draugr weapons, it feels more special. When you look through your inventory, and see those, you'll remember how fun/hard/special it felt to get it, as opposed to the easy-come, easy-go leveled generics.
Even better are weapons with custom sprays, and custom models. Even a simple-recolor or paint job makes it feel beyond the norm. I'm not a computer designer, or know more than a semester of python courses taught me about code, but I can't believe it would take *that* long to change the color, or add a different design on it. So, please. Make epic quest rewards feel epic. When I carve my way through three linked dungeon of Falmer and Dwemer, I want to see something like "Heart of the Dwemer Forgemasters" not "Necklace of Greater Smithing."
As a final note, to those of you who say "Mods will fix it," I agree. Yes. Mods will fix it. For a select group of people.

