Something fun to do?

Post » Fri Jun 01, 2012 1:02 am

I feel like I've done everything fun in the game. Completed the factions, the MQ and a good amount of the side quests. Most of it was great, though short, but now I feel like there's nothing left to do. Radiant quests and some random side quests are okay, but make me feel like I'm just going through the motions.

Anyone have any cool things to do I might have missed?
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Alexis Acevedo
 
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Post » Thu May 31, 2012 11:30 pm

With all due respect, how can anyone possibly know what you haven't done yet given the sheer depth of the side quests?
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Christina Trayler
 
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Post » Fri Jun 01, 2012 10:51 am

re-roll a new character with a new playstyle
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Kaylee Campbell
 
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Post » Fri Jun 01, 2012 1:27 pm

I feel the same way as the OP, but at the same time


With all due respect, how can anyone possibly know what you haven't done yet given the sheer depth of the side quests?

is the only real answer to this thread
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Antonio Gigliotta
 
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Post » Thu May 31, 2012 11:56 pm

Explore or start a new character?
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JLG
 
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Post » Thu May 31, 2012 11:19 pm

Try to get all the shouts :P
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Melissa De Thomasis
 
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Post » Fri Jun 01, 2012 6:06 am

Start over and do NO quests. Until you hit lvl 40 or so. Just explore, kill stuff, gather pelts/ingredients/ore, craft it into things of higher value.

I'm thinking of starting over (again), and not even entering any dungeon (aside from Bleak Falls Barrow or Ustengrav) until i'm lvl 45 or so.

...Because I have the opposite problem. I have tons of quests still to do, but I've level-locked most of Skyrim's dungeons at whatever I first explored them at. It's not much fun at lvl 30 to get a quest to "Kill the leader of Gloombound Mine" and find the sorry sap wielding an iron battle axe and wearing pelts.
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suniti
 
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Post » Fri Jun 01, 2012 5:50 am

run naked down the street no seriously go nvde jogging


y the hell are u asking us if ur done get a new game if not try any thing jump off throat of the world see how high it is
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Solina971
 
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Post » Thu May 31, 2012 11:58 pm

jump off throat of the world see how high it is

LoL! i like that one XP
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Rachael Williams
 
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Post » Thu May 31, 2012 10:20 pm

Just start exploring the map, there are loads of interesting dungeons out there and quite a few have their own quests
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Aman Bhattal
 
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Post » Fri Jun 01, 2012 12:16 pm

Contract vampirism, get to stage 4, and just continue playing.
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Evaa
 
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Post » Fri Jun 01, 2012 1:11 am

run naked down the street no seriously go nvde jogging


y the hell are u asking us if ur done get a new game if not try any thing jump off throat of the world see how high it is

Because this is a forum, which serves this exact function.

Contract vampirism, get to stage 4, and just continue playing.

Very nice idea. I think I'll try that very soon.
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Add Meeh
 
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Post » Fri Jun 01, 2012 9:57 am

Start over and do NO quests. Until you hit lvl 40 or so. Just explore, kill stuff, gather pelts/ingredients/ore, craft it into things of higher value.

I'm thinking of starting over (again), and not even entering any dungeon (aside from Bleak Falls Barrow or Ustengrav) until i'm lvl 45 or so.

...Because I have the opposite problem. I have tons of quests still to do, but I've level-locked most of Skyrim's dungeons at whatever I first explored them at. It's not much fun at lvl 30 to get a quest to "Kill the leader of Gloombound Mine" and find the sorry sap wielding an iron battle axe and wearing pelts.
This 600%. Try using a challenging race/class mix (like an Orc Mage who specializes in light armor/pure magic instead of heavy armor/fighter). Or just try taking a different approach to the game that involves more character building and less achievement/questing. That's all I did up to lvl 45 or so---nothing but open sand box by just letting my Battle mage Nord live off the land. The initial goal was to build a fighting/magic skill set in preparation for the MQ. I did this by 1) making a mini game of building up a profitable blacksmith business early in the game and 2) run the smith from owning at least one house. The house would be also used to store all the additional junk I'd get from the upcoming quest lines (like becoming the TG and DB master). After completing the TG/DB quests, my focus shifted to improving my magic ability by doing the harder Daedric/Dragon Priest and other faction quests. Then start the final preparation for the MQ by acquiring all the houses through doing the various side/miscellaneous/favor quests.

So I basically started out from lvl 1 by exploring and putting locations on the map (with NO dungeon raiding or exploring towns to get quests) by literally sneaking everywhere up to level 45. I'd use my bow to do sneak attacks to avoid open conflict if I couldn't sneak past trouble on the roads etc. This built up my sneak/archery skills really fast. On the way, I acquired or found magic clothing which enhanced these skills.

Since trading pre-made items with the smith wasn't profitable, I decided the best way to make $$$ faster was to make them from scratch. So this meant I'd need a house to base my operations/store my goods etc. for sale. I settled on Riften because it's the TG HQ and a good base of operations. The Honeyside house is also the only one I know of in Skyrim which has an entrance that bypasses the guards at the hold entrances. So if you've got a bounty or not a TG member, it's a convenient way not to end up losing your loot! :lol:

Here's some stuff that I did that you might want to consider via a crafting route:

1. start a new character and make a mini game of hunting/fishing for food (to cook and save food that give health/stamina bonus when fighting); hunting for animal hides (to make leather for armor/weapons); mining and smelting the ores from mines in holds and towns (to make weapons/armor).

2. Use certain world encounters to your advantage. I got adopted into the Orc clans around Skyrim so I could get access to the rare Orchalium ore in their mines. I even stole the more exotic ores/ignots from exotic locations like bandit camps and shacks/ships I ran across while exploring. I think I found some rare conundrum and moonstore ore veins from one particular giant camp in the Rift somewhere.

3. haul this loot back to a smith's forge in the nearest town or settlement. Smelt the ore into ignots, tan the hides into leather and combine these at the smith forge/workbench/grindstone to craft improved armor/weapons from leather and iron. Then reinvest the money in smith training to upgrade these weapons/armor, as well as your sneak/archery and other combat perks. As my smithing skill got better, I upgraded to making steel/plate. I also started raiding the Dwemer ruins for dwemer artifacts to make dwemer armor (there's also a Mage that will pay $$$ for these as well after doing a certain quest, so don't smelt everything you find into ignots!). I also began working on my enchanting skill and upgraded to the arcane enchantment perk at the first opportunity. The combination of using the smithing to improve armor, then enchanting them, allowed me to craft some extremely valuable weapons and armor from scratch. I then sold these to the smiths and town vendors for $$$$.

4. Make a minigame out of collecting all the armor and weapon sets and decorating all of your homes with them--especially the ones in Solitude and Windhelm. You get a bonus to your armor if you're wearing a complete set btw. In particular, the Dwarven, Dragon and Daedric weapon sets are some of the hardest to come by in the game. This is because of the more dangerous enemies you'll likely have to defeat in order to acquire them.

5. Make a mini game out of seeing how many rich spouse NPCs you can marry in the game (both male and female). Explore your creativity an discover innovative, Machiavellian ways of hooking them up on dates with Sithis. Then marry the next spouse. Rinse and repeat.
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HARDHEAD
 
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Post » Fri Jun 01, 2012 5:24 am

(con't)
By the time I joined the TG and officially began my first major faction quest line, I owned the house in Riften, had an extremely profitable smithing/enchanting business, and was branching into potions making. At that point, I began to use all those potion ingredients I'd been collecting. By the time I'd become TG guildmaster, I was :

Expert Archery-- lvl 65 perk archery from hunting/fighting/sneak attacks with bows only. You can really level up fast in archery once you get that 3X sneak kill damage perk
Expert Sneaking---levl 57 from sneaking everywhere. After joining the TG, this skill increased faster from perks and wearing the TG armor. By the time I became guildmaster, I was lvl 74 sneak (without the guildmaster clothes)

Smithing----lvl 58 in making Exquisite armor. If you didn't consider this the first time around, now would be the time to really enjoy what is a fun crafting skill. Because the best armor in the game isn't found in dungeons, from exploring Skyrim, or buying if from a smith/enchanter. They come from you actually making them. Besides, this is one of 2 crafting skills which gives you a HUGE bonus when it comes to getting the best armor in the game (the other one is enchanting). I've yet to see a smith anywhere sell Legendary armor in the game. Or any vendor sell a Legendary piece of armor or jewelry with a maximum enchantment that you can get from a black soul gem. If they did, that vendor probably couldn't afford to buy it back from you :lol:

Enchanting---lvl 63. The most profitable craft next to smithing IMO. To max your $$$ profit from selling to the smiths, market vendors (or special vendors like the TG fences or DB associates), build your own smithery by crafting your weapons from scratch.

Potion making---novice. This is probably the most overlooked in the game. I made a minigame out of informally grabbing any potion ingredients I ran across in my world exploration---bees, giant toes, human/daedra hearts, human flesh---you name it. Note: you can make a mini quest game out of specializing in some of the rarer reagents, like Daedra hearts. You need these in both crafting Daedric armor (need 1 heart per each Daedric armor item crafted) and potions making.
By the time I started the DB questline, I owned 2 houses which I used to store my crafted/enchanted armor and weapons collections, and all the other junk I'd either crafted or found while doing the TG questline. I was also using both the TG and DB HQ for addtional storage.

After the DB questline, I decided to settle down and get married. So I took some time off to checkout suitable marriage partners with Mara's amulet. Based on their age, looks, and most importantly, wealth and property---aka size of their dowry---I decided on Muri. So my gold digging battlemage now gets all the $$$ and perks from being the TG and DB guild masters, some really cool armor/weapon sets to wear, and a horde of followers to do his bidding from both TG and DB guilds. He also gets a nice 100 gp per day allowance from marrying Muiri---who now runs the Alchemist shop in Markarth (ever since her former boss that old hag had a conveinient "accident").

Been saving up all this $$$ to invest in more Alchemy training and Magic at the college in Winterhold. At some point before starting the MQ, I'll have enough cash saved to buy all the homes in the game. I figure my battle mage is going to be extremely busy defending Skyrim from the dragons and the civil war to have to worry about minor things like these. :lol: And when I finally start the MQ, my battlemage will be pretty close to maxing out his fighting/magic skill sets.
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Emilie M
 
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Post » Fri Jun 01, 2012 4:33 am

Make a new type of character. Go dungeon raiding more than questing. You seem to focus on completion and getting things done. Get all the artifacts and shouts then?
or, do a DiD character on expert. Pretty fun
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Luna Lovegood
 
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