I mean, from a gameplay standpoint, why do all encounters with bandits have to be a fight to the death? It's been bothering me how they've limited the speechcraft skill so much not enabling some simple parley functions to maybe convince them to leave you alone or even recruit them as companions (or, for more mischievous types, turn them against each other). You already can do some of that with Illusion magic....why not Speechcraft? There's so many ways Bethesda could've expanded interaction with some hostile groups if they attempted to implement it into their game design:
- Convince a group of bandits or mages to stand down, possibly trade with them
- Yielding opponents should actually surrender and go non-hostile
- Charm them into fighting on your side
This woulds actually add
much more functionality to the Speechcraft skill, something that has been seriously lacking since Daggerfall. And since these are generic humanoids, they wouldn't need more than adding a few lines of dialogue to their combat voice soundsets.