Are Poisons considered Diseases?

Post » Fri Jun 01, 2012 9:27 am

lol hey,

I'm being serious here that I am to complete my 1st playthrough without ever contracting any Diseases in my Log (0 Disease Contract). My journey has now led me to delve into Mzinchaleft Ruins where Falmers awaits. I did some research, lol, and found that these guys have some sort of Poison attacks? So, obviously, my concern is do Poisons count as Diseases? And How do Poisons work? Do they stay with you forever until you go to a Shrine? or go away in 3 seconds or so?

Thank you



(I really don't understand why I have these weird rules set on myself every time I play a game..)
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An Lor
 
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Post » Fri Jun 01, 2012 12:45 am

Isn't there a cure disease potion and a cure poison one as well? If so then I would think poison is not classified as a disease in the game.
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John N
 
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Post » Fri Jun 01, 2012 4:14 am

Poisoning is a temporary effect, and doesn't count towards any diseases contracted.

Falmer do use poison occasionally, but it's the chaurus you really have to watch out for. Their spit is pretty caustic.
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Dale Johnson
 
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Post » Fri Jun 01, 2012 12:54 am

Manage your followers carefully near falmers/chaurus. The poison tends to kill them.
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Emmanuel Morales
 
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Post » Fri Jun 01, 2012 3:29 am

Isn't there a cure disease potion and a cure poison one as well? If so then I would think poison is not classified as a disease in the game.
Thank you, Hayashi.



Poisoning is a temporary effect, and doesn't count towards any diseases contracted.

Falmer do use poison occasionally, but it's the chaurus you really have to watch out for. Their spit is pretty caustic.
Manage your followers carefully near falmers/chaurus. The poison tends to kill them.
Thank you, UnclePain & Fleapants.
Is this the Poison that does "3 points of health for 5 seconds" damage?
Do they stack? 15 damage doesn't sound so deadly so me.




Wiki Link:
  • http://elderscrolls.wikia.com/wiki/Chaurus
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Rachel Cafferty
 
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Post » Fri Jun 01, 2012 7:25 am

Manage your followers carefully near falmers/chaurus. The poison tends to kill them.
Whoa,"kill"?
Did you mean "knock out"? Can my Follower, Lydia, die even though I did not hurt her?
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christelle047
 
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Post » Fri Jun 01, 2012 3:22 am

All non-quest followers can die as they're not set "essential" like quest followers are.

People normally don't see their followers die until they accidentally kill them because even braindead creatures will usually respond to your follower's "yielding", which places the follower out of combat to recover health rapidly.
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James Hate
 
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Post » Fri Jun 01, 2012 8:59 am

Whoa,"kill"?
Did you mean "knock out"? Can my Follower, Lydia, die even though I did not hurt her?

Enemies always ignores your follower once he's knocked down, but he'll most likely die if he's poisoned when that happens as the poison will naturally continue to do damage.
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Natalie Taylor
 
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Post » Fri Jun 01, 2012 10:30 am

Enemies always ignores your follower once he's knocked down, but he'll most likely die if he's poisoned when that happens as the poison will naturally continue to do damage.
This is new to me. Thank you for the heads up, Fleapants.
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LittleMiss
 
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Post » Fri Jun 01, 2012 2:44 pm

Guess no Companions for you.
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Josh Trembly
 
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Post » Fri Jun 01, 2012 2:45 pm

This is new to me. Thank you for the heads up, Fleapants.

Also worth mentioning that companions don't level up with player so Lydia is pretty weak in anycase as you get her early on. Also you have been very lucky not to have contacted any diseases, I'm guessing you are playing a woodelf or Argonian?
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Kayla Oatney
 
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Post » Fri Jun 01, 2012 10:32 am

Also worth mentioning that companions don't level up with player so Lydia is pretty weak in anycase as you get her early on. Also you have been very lucky not to have contacted any diseases, I'm guessing you are playing a woodelf or Argonian?
They do level up (Health, Stamina, Magicka increases), but there's a bug which causes their skills to never increase. On the PC you can fix this by:

- Dismissing your follower, then, before they walk away, open up the console
- Click on your follower to select them (their reference ID should appear, and this should be a number unique to them)
- Type in disable
- Type in enable
- Close the console
- Hire your follower back
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jenny goodwin
 
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Post » Fri Jun 01, 2012 8:16 am

They do level up (Health, Stamina, Magicka increases), but there's a bug which causes their skills to never increase. On the PC you can fix this by:

- Dismissing your follower, then, before they walk away, open up the console
- Click on your follower to select them (their reference ID should appear, and this should be a number unique to them)
- Type in disable
- Type in enable
- Close the console
- Hire your follower back
Thank you so much for the insight, generalnmx. This information is really helpful.
But what is so important about Skills increase though? Like for our Dog.. he only has 1 Skill (Bite), right?
Are the only difference between Bite Skill of 20 & 50, few difference in damage output?



Also worth mentioning that companions don't level up with player so Lydia is pretty weak in anycase as you get her early on. Also you have been very lucky not to have contacted any diseases, I'm guessing you are playing a woodelf or Argonian?
I am 50 hours into my level 21 Sword & Shield Breton Warrior on Adept, actually. And I'm not lucky at all, haha. Lots of Quicksaves & Reloading (when Disease is contracted), but I'm enjoying it :tongue:
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Gavin boyce
 
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Post » Fri Jun 01, 2012 8:22 am

They do level up (Health, Stamina, Magicka increases), but there's a bug which causes their skills to never increase. On the PC you can fix this by:

- Dismissing your follower, then, before they walk away, open up the console
- Click on your follower to select them (their reference ID should appear, and this should be a number unique to them)
- Type in disable
- Type in enable
- Close the console
- Hire your follower back

What I like to do to be sure that I have the right reference selected, I type "showinventory" which, if I have the right one, will show the character's name and what they're carrying. If it shows nothing, then I clicked on something else, so roll the mouse wheel until a new reference shows up and repeat until I see a list of items. Doublecheck the name, and then do the disable/enable thing. Also, be sure to never disable 00000014. That's you, and in previous games, it would crash if the player reference was disabled. Not sure if that's still the case, but better to be safe, right?

Also, Lydia's reference ID ends in 94 I think, so that's another way to know you have the right one, but I still do the showinventory thing to be 100% sure.
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Cesar Gomez
 
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